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Re: Starsector

#31
Silverware wrote:A wolf pack of 8 wolves, all equipped with beam lasers and Harpoon MRMs is freaking OP.
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I never considered going that route. Do you have to replace them regularly?

I've got an Eagle, Sunder, Medusa and two Wolves at the moment. Trying to find a Heron so I can field some fighters, but not having much luck. :squirrel:
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Re: Starsector

#33
I've spent one week on Starsector+ and some compatible faction mods (can't wait for the Blackrock faction to be updated to the latest patch !)
Still love this game so much :)

I'm not especially fond of Ironclad art direction. Too bad since the mod seems pretty ambitious.
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Re: Starsector

#34
Groufac wrote:I've spent one week on Starsector+ and some compatible faction mods (can't wait for the Blackrock faction to be updated to the latest patch !)
Still love this game so much :)

I'm not especially fond of Ironclad art direction. Too bad since the mod seems pretty ambitious.
Yah, the ships in Ironclads are a bit cartoony, but don't let that put you off - it feels like a pretty complete game and there's a hell of a lot to do. :twisted:
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Re: Starsector

#35
It seems to me, that this game is heavily, heavily focused on combat. Is this a correct assumption? I've also read elsewhere (don't quite remember where, maybe their official forums) that trading really doesn't have the impact on the economic model as one would hope for. Is this also accurate?
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Re: Starsector

#36
HowSerendipitous wrote:I never considered going that route. Do you have to replace them regularly?

I've got an Eagle, Sunder, Medusa and two Wolves at the moment. Trying to find a Heron so I can field some fighters, but not having much luck. :squirrel:
Surprisingly, no.
They tend to hold up well in fights. Taking them against anything too big is suicide.
But either you win with no losses, or wipe entirely.

I did try migrating to bigger things, but started taking far too many losses to sustain.
°˖◝(ಠ‸ಠ)◜˖°
Toba - A Development Dump
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Re: Starsector

#40
wizaerd wrote:It seems to me, that this game is heavily, heavily focused on combat. Is this a correct assumption? I've also read elsewhere (don't quite remember where, maybe their official forums) that trading really doesn't have the impact on the economic model as one would hope for. Is this also accurate?
I've just seen this beastie.... Yeah, it's quite heavily focussed in combat, but the sandbox gameplay is getting more attention now that the combat is pretty much ready. :squirrel:

But it's so very glorious.
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