BFett wrote: ↑
Mon Nov 05, 2018 11:36 am
In essence technical feature creep was what killed LT. Modding was not supposed to be in LT, and in the end, this is what I think prevented the game from releasing. I'm not a programmer though so I could be wrong there. I just think that if Josh had worked on getting gameplay worked out, just as he had while he was doing work on the prototype, LT would have released at least a year ago.
LT failed because Josh spent too much time trying to find eloquent solutions and not just a solution that worked. (until it was too late)
LT failed because Josh didn't have a plan, and when he did he didn't stick to it.
LT failed because when it became clear this was too much, he didn't cut out features. Sure having half of what LT was supposed to be would have sucked, but now we get nothing at all.
LT failed because Josh spent too much time treating this like his school experiment and not like a project he agreed to create after taking peoples money.
LT failed because Josh's support structure, (eg this forum), kept telling him that everything was alright and nothing was wrong. (other than the few of us who actually questioned things)
That all being said, I don't believe for a second there was any malice on his part. Quite a bit of young inexperience and too much wishful thinking.. yes.
Maybe he will give it another go in ten years or so. (edit: though he almost certainly won't, people don't get any hopes up)