Speed, acceleration, pretty much the same thing in this context, and I'm fine with it being either.Black--Snow wrote: ↑Wed Aug 01, 2018 8:29 pmI would agree with reduced acceleration, but I don't think max speed should be affected again for the reasons I mentioned.Hyperion wrote: ↑Tue Jul 31, 2018 7:27 pmWell this should probably be moved to the suggestions board, but otherwise I like the idea, at least the basics of it.
I'm not so keen on the 1/4 speed bit, that seems a bit arbitrary, however having much reduced speed and difficulty steering when an engine is damaged would be a fun mechanic. I disagree with Cornflakes on the notion that engines should never be completely disabled... if your engine wasn't just damaged but destroyed, you better either have a backup, an onboard nanite-repair module, or a distress beacon. Consequences should matter, and if you don't have a fallback, you should in fact be screwed. Would being stuck in the middle of nowhere, waiting for someone to pick up your distress signal and come to rescue you be fun? Probably not, but it shouldn't be fun, it SHOULD be an annoying pain in the ass; You're being punished for your lack of foresight. If you're stuck and don't feel like waiting, reload your last save and hope you learned your lesson.
I also don't like the destroyed engines with no *default* way to repair them on board. There should be damage control on all ships, you shouldn't be forced to remember to bring items that should be on board permanently.
I disagree with any default, always-present, repair options. Sure, they can come pretty standard with most ships the same way most cars come standard with seatbelts and airbags. But if you want to minimize your ship's weight, or you feel you won't need on-board repair because the mothership has one, or whatever other reason you choose to go out there without some method of fixing yourself, how is that any different than choosing to buy that high damage sword that costs all your gold and you don't have any money left over for healing potions/med kits? If you want to risk being stranded, and then you actually get stranded... too damn bad, maybe you shouldn't have been dumb.
Again, this isn't for a damaged system, if it's just damaged, it should still partially function, this is only for a completely destroyed subsystem. No magic repairs for you, no magic repairs for the NPCs, No magic repairs period. For most ships, this shouldn't be a problem, backups/ nano forges should be cheap and practically ubiquitous, but you should absolutely be allowed to frak yourself over through your own stupidity.