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Re: REKT: The Conference Room

#151
[IC]Saoirse[/IC]
Talvieno wrote:
Mon Nov 26, 2018 6:58 pm
Dinosawer wrote:
Mon Nov 26, 2018 4:13 pm
[IC]Saoirse[/IC]
"You don't have to break it in tiny words, SCAMPS, cause I already told you 5 minutes ago you were apparently here to help the Hiltorel, for whatever reason. Didn't that box we had to find tell you why?"
If you were as smart as you claim, you'd have already guessed by now that not only did it (obviously) not help, but also that I have no idea what you're referring to.
I frown slightly confusedly.
"Oh you know, that black and red box with sealed mission orders, with Captain Machellan's name on it, that the acting Captain asked us to retrieve from the nacelle. I think it was Bob who brought it back. You must've seen that on the mission cams."
(( My apologies, but Caleb completely failed to mention to us that we weren't supposed to tell SCAMPS :ghost: ))
Last edited by Dinosawer on Tue Nov 27, 2018 2:42 am, edited 2 times in total.
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Re: REKT: The Conference Room

#153
[IC]SCAMPS[/IC]
0111narwhalz wrote:
Mon Nov 26, 2018 8:41 pm
[IC]Vynkor[/IC]
Talvieno wrote:
Mon Nov 26, 2018 6:58 pm
Remember what I was saying earlier about priorities?
"Oh, sure, but I hope you'll forgive me if I would prefer to avoid fleeing from a giant corporation in a technically-stolen ship… again." This last is said in a voice which is quieter, yet still quite audible by all.
Then don't steal the ship. Simple enough, and hard for you guys to fukc up.
Dinosawer wrote:
Mon Nov 26, 2018 11:35 pm
[IC]Saoirse[/IC]
Talvieno wrote:
Mon Nov 26, 2018 6:58 pm
Dinosawer wrote:
Mon Nov 26, 2018 4:13 pm
[IC]Saoirse[/IC]
"You don't have to break it in tiny words, SCAMPS, cause I already told you 5 minutes ago you were apparently here to help the Hiltorel, for whatever reason. Didn't that box we had to find tell you why?"
If you were as smart as you claim, you'd have already guessed by now that not only did it (obviously) not help, but also that I have no idea what you're referring to.
I frown slightly confusedly.
"Oh you know, that black and red box with sealed mission orders, with Captain Machellan's name on it, that the acting Captain asked us to retrieve from the nacelle. I think it was Bob who brought it back. You must've seen that on the mission cams."
(( My apologies, but Caleb completely failed to mention to us that we weren't supposed to tell SCAMPS :ghost: ))
...The hell? I did not requisition this bullshit. There's nothing in the mission docs about it either - although... hrm... Yeah, now that I look, there do seem to be records of an unspecified account making a transfer to Caleb's PDA... All right, I'll look into this mess and try to get it sorted out. In the meantime, I'm revoking those funds. Those transactions were not authorized. I'm going to get in touch with Maluk, too - if he's actually involved in this breach of protocol, he has some explaining to do.
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Re: REKT: The Conference Room

#154
[IC]Saoirse[/IC]
Talvieno wrote:
Tue Nov 27, 2018 5:53 pm
...The hell? I did not requisition this bullshit. There's nothing in the mission docs about it either - although... hrm... Yeah, now that I look, there do seem to be records of an unspecified account making a transfer to Caleb's PDA... All right, I'll look into this mess and try to get it sorted out. In the meantime, I'm revoking those funds. Those transactions were not authorized. I'm going to get in touch with Maluk, too - if he's actually involved in this breach of protocol, he has some explaining to do.
Eh?
...wait, with "straight from the captain", did Caleb mean "so SCAMPS doesn't know about it"?
shit shit shit I just made it up with Caleb now he's gonna hate me again...


"Cad an ifreann? Caleb goes out of his way to follow an order from the acting captain, id est the guy even you seem to listen to, and he gets punished for doing so? Is that your way of motivating us to do our jobs well? If you two want to fight, bualadh craicinn leave us out of it!"

(( Also, I'm genuinely confused how SCAMPS didn't know about this by now - we said it out loud so he can hear it on the mission videos, and we spent several turns puttering around looking for and retrieving that box ))
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Re: REKT: The Conference Room

#155
Talvieno wrote:
Tue Nov 27, 2018 5:53 pm
Then don't steal the ship. Simple enough, and hard for you guys to fukc up.
"Hey man, if it's between that and being spaced en masse for failing the secret mission to such a catastrophic degree, I'd go for 'steal the ship' any day. I'd just prefer not to do either, is all."
Talvieno wrote:
Tue Nov 27, 2018 5:53 pm
...The hell? I did not requisition this bullshit. There's nothing in the mission docs about it either - although... hrm... Yeah, now that I look, there do seem to be records of an unspecified account making a transfer to Caleb's PDA... All right, I'll look into this mess and try to get it sorted out. In the meantime, I'm revoking those funds. Those transactions were not authorized. I'm going to get in touch with Maluk, too - if he's actually involved in this breach of protocol, he has some explaining to do.
Speak of secret missions… We'll have more secrets than crew by the end of this.
Idly, I pull out my PDA and start reading the specs of my left arm.
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Re: REKT: The Conference Room

#156
People arguing with SCAMPS not listening to him
"HEY! I think y'all's missin' the point! There's some kind o' squid consperacy on this ship, n' that's more important than whatever it is y'all's talkin' about! We need to figure out how to deal with this before it gets outta hand. First thing's first, we need to throw all o' that ration bar crap in the kitchen out an airlock, 'cause it's mighty fishy to me, n' we shouldn't be takin' no chances. Then, we need to poison the vent shafts in case any are hidin' in there. Then we need to go n' buy some proper food n' ship guns from somewhere, 'cause right now this pile o' scrap tin is barely holdin' it together! 'Puter, this station you're talkin' 'bout, what's the alien situation there? We comin' in guns blazin' or nah?"
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Re: REKT: The Conference Room

#158
[IC]Frank[/IC]
Talvieno wrote:
Tue Nov 27, 2018 5:53 pm
Then don't steal the ship. Simple enough, and hard for you guys to fukc up.
*tiredly*
"...You really expect that warning to work with most of the people here...?"
That damn noodle-fanatic...doesn't he know that it takes an eternity to get broken glass out of a carpet?!?
Talvieno wrote:
Tue Nov 27, 2018 5:53 pm
*People arguing about a myterious box*
Shaken from his distracted musings of how hard it will be to get all the little glass splinters out of the rough, already dusty from everything that happened, floor coverings, Frank looks up again with a dark expression.
The acting captain? Without telling SCAMPS? What the hell?
Hapchazzard wrote:
Wed Nov 28, 2018 7:51 am
"HEY! I think y'all's missin' the point! There's some kind o' squid consperacy on this ship..."
*slightly aggravated again*
"The only squids on this ship are the hostage and the one in your head! So shut your mouth else it'll gather even more dirt on us!"
Apparently, sometimes stuff might happen.
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Re: REKT: The Conference Room

#159
F4wk35 wrote:
Wed Nov 28, 2018 10:19 am
*slightly aggravated again*
"The only squids on this ship are the hostage and the one in your head! So shut your mouth else it'll gather even more dirt on us!"
Get cut off mid-sentence by Frank, frustratedly
"In my head? I ain't got no squid in my head, ain't you listenin' to nothin' o what's bein' said here? They found fish food on the ship, n' why the nine hells would there be fish food on the ship 'cept if there's also squids? N' - wait - hostage? So you're sayin' they even captured one of 'em sneaky bastards? If that ain't proof that there's squids on the ship, I dun' know what is!"

Man, why's it's always me that has to be all diplomatic n' shit, everyone needs to just chill the hell out a bit!
Stoically take the higher road after Frank's outburst of anger
"Ya know, I know you're still pissed at me for who-knows-what reason, but this ain't the time for that. If ya want, we can settle this like proper folks later, over a bottle o' whiskey n' a game o' poker, but now ain't the time for that. N' besides, this shitty ship ain't have none o' that anyway! Anyways -"
Continue my speech from the previous post, where I left off
Last edited by Hapchazzard on Wed Nov 28, 2018 11:09 am, edited 1 time in total.
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Re: REKT: The Conference Room

#160
[IC]Frank[/IC]
Get cut off mid-sentence by Frank, frustratedly
"In my head? I ain't got no squid in my head, ain't you listenin' to nothin' o what's bein' said here? They found fish food on the ship, n' why the nine hells would there be fish food on the ship 'cept if there's also squids? N' - wait - hostage? So you're sayin' they even captured one of 'em sneaky bastards? If that ain't proof that there's squids on the ship, I dun' know what is!"

Stoically take the higher road
*bristling with anger, half standing up*
"That's what they*d want you to thi-"

*Shuts mouth with an audible clack of teeth colliding, sitting down again. Teeth grinding, occasionally twitching in suppressed anger*
Apparently, sometimes stuff might happen.
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Re: REKT: The Conference Room

#161
Wait, Maluk did say to not tell SCAMPS...and it slipped my mind to inform the squad of that. FUUUUUUUUUUUUUKC!!! I mentally kick myself for forgetting that rather important detail.

Then the rest of what SCAMPS said registers. "Wait, what? We were following orders from the acting captain, you know, the guy in charge of the ship? If you two get into fighting each other we're all going to die out here. And fukcing over your own troops as part of your pointless spat definitely isn't going to help that!"

I glare in the direction of SCAMPS' picture, my mistrust of the leadership here so far being completely warranted.
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Re: REKT: The Conference Room

#164
Update time!
Okay, assholes, just got off comms with the acting captain. He says he made no such request of you shits, and nor does he have any recollection of such a container. He suggests you were duped by some third party, and as much as I hate the pompous windbag, I'm naturally inclined to believe him. As to who manipulated you, or where your box went, I haven't the slightest, and until I can find it in the records and figure out who took it from the hangar, it'll be as inconclusive as a scan for intelligent life in this room. With that in mind, I'm going to softlock your accounts - no transactions between inmates and crew until further notice. If anyone tries to revoke your funds for leaking this to me, I'll know, and we'll have our culprit. If it turns out the money was illegally acquired, I'll strip it from your paychecks at the end of next mission. Sound good? Good. Now shut up, no negotiations.

Dinosawer wrote:
Wed Nov 28, 2018 1:19 am
"If you two want to fight, bualadh craicinn leave us out of it!"
cuisinart8 wrote:
Wed Nov 28, 2018 1:17 pm
"And fukcing over your own troops as part of your pointless spat definitely isn't going to help that!"
Havor Maluk has terrible strategic intuition, but he's proven himself to be trustworthy and reliable while I've known him. A lot more so than you.

0111narwhalz wrote:
Wed Nov 28, 2018 2:37 am
Talvieno wrote:
Tue Nov 27, 2018 5:53 pm
Then don't steal the ship. Simple enough, and hard for you guys to fukc up.
"Hey man, if it's between that and being spaced en masse for failing the secret mission to such a catastrophic degree, I'd go for 'steal the ship' any day. I'd just prefer not to do either, is all."
Not gonna happen. Like I said, not the first time somebody's fukced up the brass's shit. They know how to deal with it. Leave it to me when we get back, and we'll be fine.

0111narwhalz wrote:
Wed Nov 28, 2018 4:03 pm
Without looking up from my PDA: "So what exactly is the order of command between you and the acting captain? 'Cause the captain commands the ship, right, but you are the ship. And it doesn't seem like you're much inclined to be commanded."
That's - hmm. ...That's actually a decent question. Normally in his previous position - substitute deck hand - I'd have command of him. Think of me as first officer to the captain - except I can't be promoted to captain. With the real captain gone - Captain Machellan - that elevates the next highest officer on the ship to position of Captain until a conference can be called to pick a more suitable candidate. And trust me - in this case, there are many of those. We'll hold a meeting with the senior staff after we dock at Fuhodo and I'll let them dick each other over.

Hapchazzard wrote:
Wed Nov 28, 2018 7:51 am
'Puter, this station you're talkin' 'bout, what's the alien situation there? We comin' in guns blazin' or nah?"
Yes, we'll bring the anger and wrath of this entire quadrant down upon ourselves, good idea! ...No, we're going to dock peacefully and be friends, dumbass. A station of this size has enough firepower to fukc us up to hell and back, even if we weren't running on two wet potatoes and a piece of string.


Before we finish the debrief - which has already gone on too long - and I let you scurry back to your holes, I'm going to present your group with some data tables as an experiment. Maluk apparently didn't get the memo about you being the same as everybody else. Ever wondered why I call him Captain Retard? This is why. Couldn't drill it through his skull with a hammer and a nuke if you tried. Idiot. Anyway, he wants to see how "strategically inclined" your little group is thanks to the cryo sims, so he's having us test that now. Those of you that haven't already lost or broken your PDAs, take a look.


((SCAMPS gives you the Nemesis Status Report, the Starmap Viewer, and the Fuhodo market information displayed in the spoiler below.))
Spoiler:      SHOW
25 hi-plat: Cheap rations (supplies)
33 hi-plat: Cheap construction materials
35 hi-plat: Food and supplies (supplies)
42 hi-plat: Standard biomaterial generator
44 hi-plat: Flawed AM-0013: Veloxium
45 hi-plat: High-quality food (supplies)
46 hi-plat: Flawed AM-0036
46 hi-plat: Flawed AM-0043
50 hi-plat: Flawed AM-0004
50 hi-plat: Flawed AM-0041
58 hi-plat: Flawed AM-0054
63 hi-plat: Flawed AM-0025: Stellaplex
71 hi-plat: Crew: Cheap labor
74 hi-plat: Standard construction materials
100 hi-plat: Refined AM-0036
110 hi-plat: Advanced construction materials
136 hi-plat: Crew: Specialists
140 hi-plat: Advanced biomaterial generator

After selling our stolen stellaplex at Fuhodo we should have around 314 units of hi-plat, if we can get a decent deal. For any of you coreworld shitstains: hi-plat is the big currency out here, and in a lot of places in the midworlds. Plat will get you a nice meal, but hi-plat is what you use to fix your boat. You know about veloxium, right? The stuff you use in warp drives? Plat and hi-plat are veloxium-enriched platinum. Hi-plat is just cleaner stuff. Without proper equipment we'd need about 4000 units of it if we wanted to turn it into something usable for our ship, so that's not an option. Ideally it should cost closer to 150.

Our staff have charted out what our engineers are capable of repairing each month, as well as what it'll take to fix it. Your job is to figure out what you'd want to buy if you were in charge, reach an unanimous agreement - yes, I know - and present it to me. Fight over it if you want. I'll even provide weapons on request. No, really! Just say the word and I'll have grenades, explosives, whatever you want here in a hot minute.

You can leave as soon as you're done with this shit. Excited? Me too. Let's get it over with.


((And now, to detail a little about how all these new systems work:
Spoiler:      SHOW

Engineering and repair
Each month, you get a set number of repairs you can make to the Nemesis. Each upgrade to Engineering will let the engineers fix an additional area of the ship. You start with Engineering level 2, which gives you four repairs per month - and all must be in different areas. For instance, you cannot select two Hangar upgrades in the same month. If, however, you would like to allocate an engineering point not towards an extra repair, but an extra repair in a single area, that will give you +0 upgrades per month, with the ability to do two in an area at once. This can scale up to 5 of the same areas per month.

Maximum engineering ability can go up to 11 areas per month. Two of these are provided by drone upgrades.


The Marketplace
You have 314 hi-plat to start with, thanks to Alpha stealing the stellaplex. Most of your materials were already used up patching the ship on Nanyej. You're really low on supplies and will need to purchase some of those regardless, although you can save a little money by going with cheap rations. Each purchased unit of food supplies will last for about one month, spread across the whole crew. (cheap rations make the crew more prone to Exciting Things such as mutiny! :D )

Bargaining, bartering, and negotiating is not an option. That's not a thing that happens much in the future. It works more like a supermarket sort of thing. You give people the lowest price you're willing to accept, and if you can't find it, then you're not getting a sale. Trying to wheedle bargains out of vendors is a great way to get kicked out of the marketplace.

Each station will have its own list of goods; these will not change over the course of the campaign, nor will the prices fluctuate. I'm not going to deal with a dynamic market system. :D I'm not a computer. When going to a new station, you will usually find a selection of goods you haven't seen before, along with most of what you have seen. Backtracking shouldn't happen much, but most of what does happen can be avoided by planning ahead.


The Stations
When docking at a station, I will arrange for you guys to have "shore leave". Those that want to settle down there and have a hotel or restaurant are free to do so - however, unless everyone wants to settle down there permanently, I will no longer follow your activities and we'll consider it a "game over" for you. I simply can't keep track of so much at once. Personal limitations. I would love to do that kind of campaign if that's what you guys found most enjoyable - so don't take this as me saying "don't do that"! - but it's something I'd have to focus on exclusively.

When you leave the Nemesis and board a station, I'll give you 50 plat for you to play around with, and you can convert your creds to plat as well at a 1 to 1 ratio. Creds can later be converted back. Plat is used to buy meals, purchase unique weapons and items, and that sort of thing. While you're on a station, you could do that, or... if you'd rather... look for quests. Stations bustle with life, and you can always find quest-givers here and there - if you look hard enough. Sometimes, they will find you. Trouble may find you as well - you'll have to be cautious and watch your back.

On the occasions that a significantly large amount of trouble finds you (or you find it), I will announce it as a mission, meaning everything you do there will earn you a full mission's worth (or half-mission's worth, depending on mission size) of XP. Otherwise you'll have to be content with being drip-fed smaller amounts.


The Starmap
At the moment, the Nemesis is about 1/3 of the way to Fuhodo Station, which is on an asteroid orbiting Fuhodo. If you decide to upgrade your warp engines, you'll be able to choose between visiting either Irihi, Aphenar, or Orctis. Orctis is an unexplored system with which we have little info. This means I won't provide you with a starmap for it (or details on the planets) until you arrive. After you visit one of those three star systems, you may then proceed to Derge, Nektox, or Kalaid, depending on where you want to go.

The nearest major space station besides Fuhodo Station is located around Derge - the big blue star near the center of the map view. It will take a minimum of two months to get there. Time between stars is calculated by counting the number of adjacent hops it would take (diagonal is fine too) to get from one star to another. Your first level of warp travel will let you take one of these hops per month. It would probably be advisable stock up on food, unless you learn of a smaller space station somewhere - somewhere you could pick up supplies. Be aware, however, that food prices at smaller stations tend to be higher because of scarcity.

If you would like to stay in the Nanyej system for a while longer, that's an option too. Just head over to the gas giant of Saloto - there's a small station there where you might find a job.


Nemesis power rerouting
Outside of combat, what's turned on and off doesn't really matter that much. In a combat situation, however, the fact that the Nemesis has a finite amount of power becomes a lot clearer. Depending on how far you've upgraded the ship's reactor, you may have to shut either 9 or 5 systems down to keep the others functioning at peak efficiency. Shutting down only (the limit - 4) systems will give you a -1 penalty to all Nemesis rolls. Shutting down between that and (the limit - 8) will give you a -2 penalty, and so on.

Some systems have longer-lasting effects if you shut them down in combat. For instance, shutting down the medbay causes the supplies and equipment to spoil or fail, and it'll take a month to get the medbay running to where it was again. As such, shutting down the medbay is something you'd want to do only in a desperate situation.


Newly-made systems
Mechs
For those of you not aware, we have mechs now. Mechs in REKT are about 2.5 meters tall and part biological: they retain their human head, kind of like XCOM. They are very tall, very tough, and can be very hard to kill. Building them is not easy, however, and you'll take some penalties to some areas when you do your initial build. These can be removed later in exchange for creds - and you can add onto your mech later as well.

Mech-humans are capable of being separated from their mechs with the help of doctors and engineers - a tricky process - and put into a non-combat-ready body to help you blend in with the little people. Getting back into your mech is pretty easy - the mech handles it mostly by itself. You can start a mission outside your mech and have it remote-pilot itself to your location when you have need of it.

The best thing about mechs, though, is undoubtedly the fact that they can have crazy stats and carry ship-based weapons.

You can equip the Nemesis for Mech creation and upkeep by choosing the Medbay's "Robosurgery Wing" upgrade.

Battle Drugs
For those of you who haven't seen, battle drugs have been massively overhauled and now have a bunch of fun side effects that go along with them. Fun for the whole family! You get phenomenal stats, and the main downside is that you have to roleplay. I mean, it's basically a win-win! It's half-off right now, too, and your first drug is 100% free of any chance of overdose or addiction.

Illegal augments
Something the Nemesis just is starting to hear more about: Illegal augments such as those Beta saw during the mission on Nanyej. Tartarus Inc. actually has old manifests and instructions for this sort of thing, but they're never really brought out because you're never anywhere that installing them is considered legal... but way out here in the black? Nobody's going to know anyway.

Modify your body with dozens of specialized augments and turn yourself into the powerhouse you always knew you were meant to be - but at a significant cost. You could potentially, in a single mission, give yourself +1 to a specific stat... but that would cost around 9000 at bare minimum. It's a big investment, and bigger still because removing them is tricky (although they can be removed, you only get half of what you put into it).

You can equip the Nemesis to manufacture these by choosing the Medbay's "Back room implants" upgrade.
))
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Re: REKT: The Conference Room

#165
I grumble under my breath a bit at SCAMPS' decision, but I realize that this is probably the best we'll get. More important is the data SCAMPS has sent to our PDAs. I browse through it and find myself surprised at the amount of damage we'd taken- I knew we were in bad shape, but it's frankly amazing that the ship is even spaceworthy. Glancing over the areas that need rebuilding, one thing catches my eye in the medbay section: equipment to use for reviving dead crew! I feel a pang of regret, thinking of how much good that kind of equipment might have done us at Anba or afterwards...might some of my friends and comrades have survived?

I mentally shake myself. Now isn't the time for that kind of thought- what's important is that such equipment is very much in our reach now. The possibilities excite me- if we could revive even dead crewmates, we might never again lose as many as we did last mission. I contain my excitement for the moment, though- I still need to see what else needs fixing.

After a couple of minutes I've put together a list of areas that I'd most like to see repaired.

I look up again at my teammates. "Well, if I had to choose areas to prioritize, I'd probably pick the revitalization equipment so that we can prevent more deaths, the point defense guns to allow better defense, the sensors to give us warning of attacks, and the comms, so that hopefully we won't have issues like we did last mission with the need for comms relays. What do you guys think?"
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