
Post
Tue Apr 11, 2017 4:54 pm
#16
Re: BTE Tryout Thread: Buck & Lemons
((Wouldn't happen in this case, Trigger.
))

(( ShuuuuuuuuureTalvieno wrote:((Wouldn't happen in this case, Trigger.))
((Yep, removed the "strong enough" part. Now I only won't drop the bomb if there's actually no way for us to GTFO, for obvious reasons. Also, I suggest you don't immediately return to the ship in the same turn, since I won't))Triggerhappy wrote: (( I suggest you don't 'if' the bomb, or Tal will say " Nope I don't think it will blow up the archway (even if It might) and you will be left doing absolutely nothing the whole turn))
Hapchazzard wrote:((Yep, removed the "strong enough" part. Now I only won't drop the bomb if there's actually no way for us to GTFO, for obvious reasons. Also, I suggest you don't immediately return to the ship in the same turn, since I won't))Triggerhappy wrote: (( I suggest you don't 'if' the bomb, or Tal will say " Nope I don't think it will blow up the archway (even if It might) and you will be left doing absolutely nothing the whole turn))
(( Ah, apologies, misunderstood. Correcting. ))Talvieno wrote:((Ah - by "get back out" I mean "Get back out to the outside" - he could back up and de-embed himself without any problems.))
((The idea is good in theory, but the problem is that you have a 0 in engines, which gives a pretty large chance for not being able to bust a hole in the wall without any kind of assistance. Also, my character is such a horrendous pilot that I wouldn't put it past him to manage to miss the second opening too.Triggerhappy wrote:(( Hapchazz - you may have mis-understood my actions - I am making a NEW hole right by you, where you rammed into the wall. I assumed it was a better idea to make a new, bigger opening for you to use fast, so we can get the station killing over with. Please don't melt me))
((Alright, agreed. I will fly in (spinning though the old hole to make it wider), distract the turrets as long as needed, and fly back out after you. However, I advise that you character detonate the nuke at the end of this turn no matter what, even if I get stuck inside drawing fire for you - I would rather we end this now. I am told that the station has atmosphere, so the boom should be VERY effective and render our mission complete, despite the death. ))Hapchazzard wrote:((The idea is good in theory, but the problem is that you have a 0 in engines, which gives a pretty large chance for not being able to bust a hole in the wall without any kind of assistance. Also, my character is such a horrendous pilot that I wouldn't put it past him to manage to miss the second opening too.Triggerhappy wrote:(( Hapchazz - you may have mis-understood my actions - I am making a NEW hole right by you, where you rammed into the wall. I assumed it was a better idea to make a new, bigger opening for you to use fast, so we can get the station killing over with. Please don't melt me))
The tiny entrance is probably somewhat near me, so it shouldn't take too much time to get there. That part of the wall is already weakened and microwaving it would probably make it soft enough for me to pass through. Now, IMO the best way you could assist me is by getting in and distracting the turrets, but I'm not sure you're fast enough to get here in time before the turrets fry me))
((I'll do that only if I'm absolutely certain that we're toast. I mean, I don't want to end up detonating the nuke and killing myself if I end up not getting outside for some stupid reason. Besides, it'll make for a crappy show; the point isn't just to complete the mission, it's to be entertaining and give some indication of how our characters would behave in a RL mission. And honestly, I'm not sure whether he would blow himself up unless he's 100% sure he's dead anyway.))Triggerhappy wrote:((Alright, agreed. I will fly in (spinning though the old hole to make it wider), distract the turrets as long as needed, and fly back out after you. However, I advise that you character detonate the nuke at the end of this turn no matter what, even if I get stuck inside drawing fire for you - I would rather we end this now. I am told that the station has atmosphere, so the boom should be VERY effective and render our mission complete, despite the death. ))Hapchazzard wrote:((The idea is good in theory, but the problem is that you have a 0 in engines, which gives a pretty large chance for not being able to bust a hole in the wall without any kind of assistance. Also, my character is such a horrendous pilot that I wouldn't put it past him to manage to miss the second opening too.Triggerhappy wrote:(( Hapchazz - you may have mis-understood my actions - I am making a NEW hole right by you, where you rammed into the wall. I assumed it was a better idea to make a new, bigger opening for you to use fast, so we can get the station killing over with. Please don't melt me))
The tiny entrance is probably somewhat near me, so it shouldn't take too much time to get there. That part of the wall is already weakened and microwaving it would probably make it soft enough for me to pass through. Now, IMO the best way you could assist me is by getting in and distracting the turrets, but I'm not sure you're fast enough to get here in time before the turrets fry me))
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