
Post
Sun Mar 26, 2017 9:19 pm
#17
Re: Sunday, March 26, 2017
I got particularly curious about that part. What exactly in the physics engine became a problem? I was under the impression that in the past such engine was fully done and while I think it is only natural that parts of it might have to be changed due to the new architecture of LT, I don't remember reading much about it here lately, so it came as surprise. I would love to learn more about that particular challenge.JoshParnell wrote:
Physics Engine: In progress. Lots and lots of thinking time put into it this week. It's a toughie, but I'm going to nail it sooner than laterJust wanted to give it a mention since a large amount of brainpower was spent on it.
Post
Sun Mar 26, 2017 9:47 pm
#18
Re: Sunday, March 26, 2017
The previous physics engine worked, but narrow-phase detection between complex objects was bad (as in slow). I actually had turned off non-player object-object collisions (you might have seen NPC ships pass through one another in some old videos) because the narrow-phase took far too much CPU time once my geometry started getting bigger. The solution I had adopted worked very well until my geometry become more complex; at that point I found that it simply didn't scale. Even flying close to the surface of a large asteroid would incur a noticeable FPS drop. The broad-phase was fast but restrictive; it's why we couldn't have large moving objects. I can solve both better nowDromeda5 wrote:I got particularly curious about that part. What exactly in the physics engine became a problem? I was under the impression that in the past such engine was fully done and while I think it is only natural that parts of it might have to be changed due to the new architecture of LT, I don't remember reading much about it here lately, so it came as surprise. I would love to learn more about that particular challenge.

“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Mon Mar 27, 2017 12:11 am
#19
Re: Sunday, March 26, 2017
Josh, I'm sorry to hear things were tough for you this past week.
But:

Thanks again for the excellent update!
But:
This is excellent.JoshParnell wrote:One guy even mentioned that he used to love playing Freelancer, and was excited because LT looked like a modern version of it. Naturally this made my day

Thanks again for the excellent update!
Post
Mon Mar 27, 2017 12:13 am
#20
(hugs over IP)
Also yay stuff and work \o/
Re: Sunday, March 26, 2017
*sends Josh a hug via HOIP*JoshParnell wrote: it's been a pretty rough week for me due to unfortunate events in my personal life, so forgive me if I'm not as enthusiastic as usual.
(hugs over IP)

Also yay stuff and work \o/
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Mon Mar 27, 2017 1:04 am
#21
As for your personal life, I'm sorry to hear that you're having trouble; remember that old saying "this too shall pass".
On another note:
Re: Sunday, March 26, 2017
Nothing sad or bland about this update, Josh; it's fantastic to hear what you're working on, and the fact that you're making progress in those areas doubly so. I think LT the project is in the best state it's ever been right now, thanks to Josh 3.0, and regardless of final outcome, *this* is exactly what I hoped for from the Kickstarter and personally I'm thrilled at every update.JoshParnell wrote:Sadly, it'll be a rather bland log since I don't have all the solutions yet (getting these particular bits structured correctly is of utmost importance). I'll describe my work-in-progress nonetheless. On a side note, it's been a pretty rough week for me due to unfortunate events in my personal life, so forgive me if I'm not as enthusiastic as usual.
As for your personal life, I'm sorry to hear that you're having trouble; remember that old saying "this too shall pass".
On another note:
For a minute there, I thought you might have been ninja'ed by VictorOne guy even mentioned that he used to love playing Freelancer, and was excited because LT looked like a modern version of it. Naturally this made my day

--
Mind The Gap
Mind The Gap
Post
Mon Mar 27, 2017 1:43 am
#22
Re: Sunday, March 26, 2017
That's the cutest, nerdy stuff I read today.Dinosawer wrote:*sends Josh a hug via HOIP*JoshParnell wrote: it's been a pretty rough week for me due to unfortunate events in my personal life, so forgive me if I'm not as enthusiastic as usual.
(hugs over IP)
![]()
Also yay stuff and work \o/

Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Mon Mar 27, 2017 2:15 am
#23
Hugs over IP over Avian Carriers
Re: Sunday, March 26, 2017
HoIPoACDinosawer wrote:*sends Josh a hug via HOIP*JoshParnell wrote: it's been a pretty rough week for me due to unfortunate events in my personal life, so forgive me if I'm not as enthusiastic as usual.
(hugs over IP)
![]()
Also yay stuff and work \o/
Hugs over IP over Avian Carriers

Post
Mon Mar 27, 2017 2:52 am
#24

Edit: See? Here! And it was on a post from you!
Re: Sunday, March 26, 2017
Hey! That was my joke! I think I did that here before!Cornflakes_91 wrote:HoIPoACDinosawer wrote:*sends Josh a hug via HOIP*JoshParnell wrote: it's been a pretty rough week for me due to unfortunate events in my personal life, so forgive me if I'm not as enthusiastic as usual.
(hugs over IP)
![]()
Also yay stuff and work \o/
Hugs over IP over Avian Carriers

Edit: See? Here! And it was on a post from you!

Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Mon Mar 27, 2017 6:04 am
#25
i have no idea what you are talking about!
Fake post! SAD!
Re: Sunday, March 26, 2017
JanB1 wrote: Hey! That was my joke! I think I did that here before!
Edit: See? Here! And it was on a post from you!

Fake post! SAD!
Post
Mon Mar 27, 2017 6:34 am
#26
*opens arms for hug*
Re: Sunday, March 26, 2017
Pffshh. C'mere you little...Cornflakes_91 wrote:JanB1 wrote: Hey! That was my joke! I think I did that here before!
Edit: See? Here! And it was on a post from you!i have no idea what you are talking about!
Fake post! SAD!
*opens arms for hug*
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Mon Mar 27, 2017 9:41 am
#27
--IronDuke
Re: Sunday, March 26, 2017
GIMMEJoshParnell wrote: Yes, my demo was, essentially, 'Limit Theory Screensaver'![]()


--IronDuke
Post
Mon Mar 27, 2017 10:01 am
#28
Re: Sunday, March 26, 2017
'because any entities that don't require computation on any given frame won't take up a single CPU cycle!'
Excellent!
Sounds like a Schrodinger version of LT....A vessel's location (or actions) outside a certain range...is simply unknowable. Is the ship alive or dead? Don't know..don't care. Only when near the entity will you/I be certain.
Excellent!
Sounds like a Schrodinger version of LT....A vessel's location (or actions) outside a certain range...is simply unknowable. Is the ship alive or dead? Don't know..don't care. Only when near the entity will you/I be certain.

Post
Mon Mar 27, 2017 11:34 am
#29
Re: Sunday, March 26, 2017
That...that's a really interesting and funny way to look at it.RedDwarfMining wrote:'because any entities that don't require computation on any given frame won't take up a single CPU cycle!'
Excellent!
Sounds like a Schrodinger version of LT....A vessel's location (or actions) outside a certain range...is simply unknowable. Is the ship alive or dead? Don't know..don't care. Only when near the entity will you/I be certain.

Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Mon Mar 27, 2017 11:59 am
#30
Re: Sunday, March 26, 2017
Josh, I feel sad (for your struggles) and glad at the same time (for your successes and overall project outlook). I put my son through collage for Computer Science because he loved programming, but by the time he got out, he never wanted to look at code again. The months of struggling to get that final piece of a code puzzle was just too much pain for the payoff (that brief moment of "YES!!!!").
Hope you find your coding struggles more rewarding.
Hope you find your coding struggles more rewarding.
