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Re: REKT: Armory Suggestions (R&D)

Since conventional has the exoskeleton and exotic the PSI helmet (thought that's not quite the same as it doesn't increase any stat):

Mobility suit (suit upgrade)
  Price: 4 creds
  Requirements: None
Rolls: None
  Description: For those of you who for some reason still like hitting people with swords, this suit is fitted with special fabrics and small motors that enhance your overal agility. For those of you not that good at hitting people, it's also lightly armored in case they try to hit you back.
  More details:
  • Gives +1 maneuverability on foot (for attacks, movement and dodge rolls)
  • Lightly armored
The idea is that it gives less of a bonus (+1 and not +2) than the exoskeleton, but it lightly armored instead, because that's more useful in melee combat than another +1. And maneuv being a dodge stat sometimes also makes it good.
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Armory Suggestions (R&D)

Talvieno wrote:
Sat Mar 18, 2017 12:13 pm
Dinosawer wrote:In that case, I'll just dump the ideas and leave the power and price-determining to you ;)

Idea 2/n:
Cryo psy-amp (exotic ship weapon)
Spoiler:      SHOW
  Price: ?
  Requirements: Exotic +0
Rolls: Attacker's PSI Unit and Exotic vs defender's Intuition and Durability
  Description: A psi amp capable of moving heat away from a spot and dissipate it in the surrounding matter. In other words, a freeze ray! Except it's not a ray. Can cool things to a few kelvin. Brrrr!
  More details:
  • Can make smaller spots extremely cold or larger spots frozen
  • Cannot directly freeze stuff shielded by metal (enough cooling penetrates it eventually, though)
  • Frozen armor and metal becomes brittle and will shatter on impact
  • Localised freezing causes tears and shredding due to thermal compression
  • Freezing electronics tends to disable them until they're back on temperature
  • Freezing people tends to disable them permanently
  • Makes great popsicles
Able to do some direct damage, but more useful as support item to set up kills for your teammates (or yourself)
This seems like an incredibly powerful instagib weapon. Would have to be priced high. This isn't a "no", though - I just think it needs to be later in the game. Good call on making it ship-based, poor call on making it Exotic +0.
I thought I replied to this, but apparently I haven't. Woops

I think you're kinda imagining this waaaay different than I had in mind - I was thinking of something like the microwave manipulator, but it makes stuff colder rather than warmer. And because that's generally less destructive, this would make the weapon less powerful. (Only direct damage is from shear damage if you freeze a small part intensely, or manage to hit a pilot, otherwise it makes materials brittle or electronics malfunction etc)
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Armory Suggestions (R&D)

Inspired by spells in DnD

Holographic Amp Unit
  Price: 0 creds
  Requirements: +0 PSI
Rolls: None
  Description: Completely useless for actually killing things, this amp unit lets you project holographic images and sounds of whatever you want whereever you want. Make your enemies believe there's three of you, run practical jokes on your friends by putting doors in their path, the possibilities are as endless as your brain! So, fairly limited, in your case.
  More details:
  • Images are very realistic
  • Unless looking at them very closely (perception roll vs PSI?) enemies will think they are real if they didn't see you making it or have reason to know it isn't real
  • Hologram not solid, stuff going through it will reveal its hologramness
  • Hologram accompanied by sound if you want
  • Realism of hologram depends on your willpower
  • Amount of holograms you can have at the same time is equal to your PSI
  • Hologram can hide you but is not cover
  • You don't need LOS to maintain a hologram but you do to make it
  • You can project a holographic image on yourself. You can disguise yourself this way, somewhat, but cannot become invisible - light doesn't work that way
  • Holograms are not edible
Meant as something for control of the battlefield and not direct damage - confuse enemies and so on :)
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Armory Suggestions (R&D)

Doesn't actually match with the REKT universe. REKT is low on holographic tech (holography?) - it's not really ubiquitous and only generally works short-range, and within a set field over the device producing it. For instance: holograms over tables for briefings, and PDAs - although the PDAs are "hit and miss" - I don't think I ever solidly determined whether or not the PDAs are holographic. Sometimes I feel like they are, other times not.
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Re: REKT: Armory Suggestions (R&D)

Because Tal hasn't enough stuff to do (and because exotic has some gaps...well, if you discount the weird stuff that nobody is gonna use that is still there from ER days :ghost: ) - a midrange exotic ship weapon
(though I guess you could make an infantry psiamp on the same idea?)

Sonic Psyamp
  Price: 5 or 6 creds
  Requirements: +1 PSI
  Rolls: PSI + exotic vs Durability + Intuition
  Description: This psyamp has the ability to set up vibrations of intensity and frequency of your choice in any material of your choice within range. Why is this useful, you ask? Well, you know that trick where you sing into a glass and it shatters? Exactly.
  More details:
  • Does not require air to function, vibration is applied directly to what you want
  • Direct application on sheets of armor is not very effective
  • Works well on most other things though - especially anything with moving parts or things that are brittle or don't bend easily (like glass, circuit boards etc)
  • Works well on organics too, but that goes for most ship weapons
  • Skilled application may allow you to produce any sound you wish, as long as you're in athmosphere. For those of you who feel like blasting rules of nature over the entire battlefield
  • Less damaging than other weapons in this pricerange, but even a sloppy hit (i.e. a 4) may throw off the enemy's next attack
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Armory Suggestions (R&D)

  Ammo: It's a laser; infinite ammo. Long reload time for the electron storage ring to precharge.
  Requirements: Heavy infantry weapon, takes two slots. Energy +0. Two-handed.
  Rolls: Conventional and energy vs. durability and intuition
  Description: It's a giant laser powered by a particle accelerator. Obliterate your enemies with the power of bremsstrahlung. The beam exits the weapon in a narrow vertical plane, perfect for cutting.
  More details:
  • Pulse is very short; no beam-sweeping.
  • Tunable through a wide band of frequencies, from microwave up to hard X-ray. Shorter waves result in better penetration, but may overpenetrate or be rendered ineffective by atmosphere.
  • Electron beam is quenched by exit from the bottom of the weapon, near the muzzle. A grounding strap prevents the user from attaining a net charge. (If the circuit is not completed, user will build up a positive charge and may be shocked.)
  • Electron beam is probably only taser-level once attenuated. Still, placing your hand beneath it is likely to result in Bad Things™.
  • Heavy as hell.
  • Relatively fragile. Don't try to use it in melee unless you want the electron beam going in strange directions. (Spoiler: You probably don't want the electron beam going in strange directions.)
  • Has a component called a "wiggler."

Kind of the infantry equivalent of the SILICON, only with more beam. Hits hard and fast, like a kinetic weapon, but it's a laser.

Re: REKT: Armory Suggestions (R&D)

  Ammo: None. It's a loop of string.
  Requirements: Two-handed infantry weapon.
  Rolls: Unconventional and agility vs. agility and intuition
  Description: A length of microscopically thin yet incredibly strong filament, with a handle at each end. Just right to loop around someone's neck.
  More details: Offers the greatest assurance of a completely silent kill, as it immediately constricts the target's airway. However, it is utterly useless against any kind of armor or even thick clothing.
Maybe with a strength roll you could even just lop the victim's head right off like the flesh is clay.

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