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Re: REKT: Little Questions Thread

#91
Dinosawer wrote:
Thu Feb 01, 2018 4:48 am
Other question: what does it roll if I were to launch (and catch, of course) myself using a grav amp a la gravity shotgun?
In other words can I do that without killing myself :ghost:
^
I know you're thinking about the TARGET thing, but I would like to know this cause I might wanna use it this mission :ghost:
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Little Questions Thread

#92
I think I'd probably do a roll for you vs default +2 for the throw, to see how close you land to where you want... and then probably a roll vs default to see how well you nail the landing. "Default" here being my word for "everything is 0s"... but that's just at a glance without really trying to work it out or make sure it's balanced with the other ways to toss yourself around. :P It's probably what I'd end up using if you executed it in-turn, though.
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Re: REKT: Little Questions Thread

#95
So, how does maneuverability work in zero-G, exactly? Does it apply to every single movement, no matter how minor, or only directly in combat/for more complicated moves? Would my character have to roll it for just changing my position by a couple of meters (with both having a wall to push off of and a wall to catch on to), and if so, would I at least get some kind of advantage on the roll?
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