Hi Josh, I have a couple suggestions/questions for you regarding ship interaction.
First off, I just want to let you know how much of an amazing job you're doing. I see that you're getting so many suggestions thrown at you, and most people probably don't realize how you're on your own here and how tough all this coding probably is! (for the record I'm horrible when it comes to tech, I just like tossing out ideas). But anyways, mad props to you and your progress. Best of luck to this game and its future development.
So, onto my first suggestion... implementing some sort of hangar bay in very large and expensive ships where you can store smaller, fighter-class ships. This could also be a way for you to switch into a huge capital ship from your active ship or vice versa. I'm not saying this is a requirement, but it could be a fun feature to get a sense of scale between ships.
My next idea is something that involves my first idea; ships repairing each other. For instance when your ship is critically damaged, you could get pulled into a larger ship, repaired, then sent back out into combat. I think that would be a nice way to get a second chance in combat... or multiple chances
I know, you're probably tired of ready but just one question about ships in general. Do you think that you will implement distinction between ships of the same hull/class but belonging to different factions? Kind of like a symbol/certain paint job to distinguish what faction a certain ship belongs to. I think that would create a lot of diversity to the game in the future.
Again, best of luck to you. I'll be supporting you and this game the whole way through! I'll be backing you with the best I can spare quite soon! Happy coding
Post
Fri Nov 23, 2012 10:46 pm
#1
Hangars and repairing docked ships
Anything is possible if you can dream it.