I was wondering if, when setting up the game, you could choose what technologies can be found in it.
For a personal example of where something like this would be nice; I hate the look and feel of pretty much all beam weapons in space games, it would be lovely if I could tick a box before starting that would mean no one ever thought of inventing them (at least not yet) in the universe.
Post
Thu Dec 27, 2012 2:16 pm
#2
Re: Universe Tech-level Setup
I imagine this could introduce unintended gameplay problems, because the various types of weapon will be tuned to act as a tactical counter-balance to one another.
Experiencing a significant gravitas shortfall
Post
Fri Dec 28, 2012 12:33 am
#3
Re: Universe Tech-level Setup
“The impact of space activities is nothing less than the galvanizing of hope and imagination for human life continuum into a future of infinite possibility.”