Hi! I quite like the procedurally generated space stations you've demoed - the modules and connectors give a good sense of growing sprawl, but there's a couple of aspects of them that IMHO seem less convincing than they could be.
a) The circular parts are reminiscent of artificial gravity wheels, but aren't used as such. I'd suggest there might be more of a "realism" factor if a bit of wheel spinning was happening. Docking players can supply their own Strauss, though.
b) The layout seems a tad more "higglety pigglty" than I'd expect a sentient space station designer to come up with, which I'd reckon would be more along x - y - z axes. More cartesian and less polar, maybe. Of course, that's my human aesthetic bias showing.
Another touch which might be nice is that stations could slowly grow, so that players revisiting the same stations would see new modules added from time to time.
Edit===
I've no idea if these issues have come up already, but just try doing a search for "space station" on the forum
Post
Wed Dec 26, 2012 8:00 am
#1
Space Station layout
Last edited by JabbleWok on Wed Dec 26, 2012 8:15 am, edited 1 time in total.