Hi!
Interested in this project, I was wondering if it would be possible to do spacewalk missions, for example being tethered to the ship and drifting out into space with a jetpack or something, and getting out of your vehicle. Thanks!
Post
Thu Nov 22, 2012 9:12 pm
#2
Re: Spacewalks, Getting out of your vehicle
I sure wish...but, realistically, not in this release. Sorry! I hope to accomplish this someday, perhaps in LT2Nihil wrote:Hi!
Interested in this project, I was wondering if it would be possible to do spacewalk missions, for example being tethered to the ship and drifting out into space with a jetpack or something, and getting out of your vehicle. Thanks!
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Thu Nov 22, 2012 10:56 pm
#3
Re: Spacewalks, Getting out of your vehicle
I take it the problem is modelling the character?
But could it be possible to leave a huge ship with a small one?
Here's the scenario: I've spent an ungodly sum to acquire the biggest ship I've ever seen. It's so big, it's practically a space station. It's super fun to move it around space but though it packs some serious firepower, it doesn't have any maneuverability and thus sometimes gets boring to fight with... and I can't land on planets with it (too big to be sensible in terms of energy to land safely and launch back).
But it's fine, because it hosts smaller ships and when I'm in a fight, I can let NPCs control my big badass ship while I take a smaller, more exhilarating one. As for planets, I can let my big ship stay in orbit and use smaller ships to trade.
Since one can already (as of the announced features at goal) own many ships and let NPCs pilot them, I guess all that would be needed to implement that scenario would be to let the player switch to a different ship s/he owns and switch NPCs. If both features are already in store, then maybe what could be considered is how smaller ships fit into a bigger one and how that impacts cargo space.
But could it be possible to leave a huge ship with a small one?
Here's the scenario: I've spent an ungodly sum to acquire the biggest ship I've ever seen. It's so big, it's practically a space station. It's super fun to move it around space but though it packs some serious firepower, it doesn't have any maneuverability and thus sometimes gets boring to fight with... and I can't land on planets with it (too big to be sensible in terms of energy to land safely and launch back).
But it's fine, because it hosts smaller ships and when I'm in a fight, I can let NPCs control my big badass ship while I take a smaller, more exhilarating one. As for planets, I can let my big ship stay in orbit and use smaller ships to trade.
Since one can already (as of the announced features at goal) own many ships and let NPCs pilot them, I guess all that would be needed to implement that scenario would be to let the player switch to a different ship s/he owns and switch NPCs. If both features are already in store, then maybe what could be considered is how smaller ships fit into a bigger one and how that impacts cargo space.
Post
Thu Nov 22, 2012 11:01 pm
#4
Re: Spacewalks, Getting out of your vehicle
Sounds good. Although I am hesitant to promise a docking-with-larger-ships feature at the moment in my sleep-deprived stupor, I'm pretty sure that would be an awesome and not-too-hard feature. I definitely get your point...it would be annoying to not be able to switch easily between a hulking behemoth and a maneuverable ship depending on what you want to accomplish. I'll certainly make sure that doing so is not a pain!Atarun wrote:I take it the problem is modelling the character?
But could it be possible to leave a huge ship with a small one?
Here's the scenario: I've spent an ungodly sum to acquire the biggest ship I've ever seen. It's so big, it's practically a space station. It's super fun to move it around space but though it packs some serious firepower, it doesn't have any maneuverability and thus sometimes gets boring to fight with... and I can't land on planets with it (too big to be sensible in terms of energy to land safely and launch back).
But it's fine, because it hosts smaller ships and when I'm in a fight, I can let NPCs control my big badass ship while I take a smaller, more exhilarating one. As for planets, I can let my big ship stay in orbit and use smaller ships to trade.
Since one can already (as of the announced features at goal) own many ships and let NPCs pilot them, I guess all that would be needed to implement that scenario would be to let the player switch to a different ship s/he owns and switch NPCs. If both features are already in store, then maybe what could be considered is how smaller ships fit into a bigger one and how that impacts cargo space.
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Fri Nov 23, 2012 2:31 am
#5
Re: Spacewalks, Getting out of your vehicle
Thanks for the feedback! I admire the way you interact with the supporters.
Post
Fri Nov 23, 2012 2:43 am
#6
Re: Spacewalks, Getting out of your vehicle
Well, they are the ones who enable it all so...I figure it makes senseNihil wrote:Thanks for the feedback! I admire the way you interact with the supporters.
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Fri Nov 23, 2012 4:16 am
#7
Re: Spacewalks, Getting out of your vehicle
If only everyone on Kickstarter thought that way...JoshParnell wrote:Well, they are the ones who enable it all so...I figure it makes senseNihil wrote:Thanks for the feedback! I admire the way you interact with the supporters.
Post
Thu May 30, 2013 2:04 am
#8
Re: Spacewalks, Getting out of your vehicle
Hi Josh,
I just stumbled on your project today, and after checking it out I have to admit I nearly wept tears of joy.
I have been waiting for a game like this since Privateer. I love the idea of being able to get out of your ship, say on a planet or space station or even on a capital ship and be able to interact with npcs face to face such as in an action rpg like fallout. Some sort of feature whereby you can capture enemy planetary bases/space stations / capital ships by landing on them and securing them on foot with a squad of space marines, for me would be the Holy grail of games.
I know it's probably just a pipe-dream but from what I've seen so far if anybody could do it I think you could.
Keep up the fantastic work!
I just stumbled on your project today, and after checking it out I have to admit I nearly wept tears of joy.
I have been waiting for a game like this since Privateer. I love the idea of being able to get out of your ship, say on a planet or space station or even on a capital ship and be able to interact with npcs face to face such as in an action rpg like fallout. Some sort of feature whereby you can capture enemy planetary bases/space stations / capital ships by landing on them and securing them on foot with a squad of space marines, for me would be the Holy grail of games.
I know it's probably just a pipe-dream but from what I've seen so far if anybody could do it I think you could.
Keep up the fantastic work!
Post
Thu May 30, 2013 2:11 am
#9
About walking around... Josh has confirmed this won't be possible in the initial release of Limit Theory. However, he hasn't really ruled it out for a possible future update or even LT 2, 3, ...
Re: Spacewalks, Getting out of your vehicle
Welcome to the forum!Andyshep wrote:Hi Josh,
I just stumbled on your project today, and after checking it out I have to admit I nearly wept tears of joy.
I have been waiting for a game like this since Privateer. I love the idea of being able to get out of your ship, say on a planet or space station or even on a capital ship and be able to interact with npcs face to face such as in an action rpg like fallout. Some sort of feature whereby you can capture enemy planetary bases/space stations / capital ships by landing on them and securing them on foot with a squad of space marines, for me would be the Holy grail of games.
I know it's probably just a pipe-dream but from what I've seen so far if anybody could do it I think you could.
Keep up the fantastic work!
About walking around... Josh has confirmed this won't be possible in the initial release of Limit Theory. However, he hasn't really ruled it out for a possible future update or even LT 2, 3, ...
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Post
Thu May 30, 2013 6:49 am
#10
Re: Spacewalks, Getting out of your vehicle
Thanks and welcome, Andyshep.
As Katorone says, walking won't be in the initial release (and, to be realistic, probably not in LT1 at all). I will need to do a lot of research and work on procedural humans and procedural animation before I can even think about that.
But it's definitely on my wish list as well
As Katorone says, walking won't be in the initial release (and, to be realistic, probably not in LT1 at all). I will need to do a lot of research and work on procedural humans and procedural animation before I can even think about that.
But it's definitely on my wish list as well
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Thu May 30, 2013 5:10 pm
#11
Re: Spacewalks, Getting out of your vehicle
Or at least procedural biologics. Or procedural sub-ship-sized robotic platforms. Or...
Post
Fri May 31, 2013 4:54 pm
#12
Re: Spacewalks, Getting out of your vehicle
Thanks for the reply guys. I'm excited about seeing how it progresses over the coming months, I reckon its worth throwing a bit of cash that way for a good cause!
Cheers!
Cheers!
Post
Sat Jun 01, 2013 7:20 pm
#13
Re: Spacewalks, Getting out of your vehicle
Personally I'm not too fazed about the lack of exterior movement however why couldn't it be done through first person or an EVE like solution. Essentially your player could be a small default pod with slow speed, no human body needed for either.
This would only work for 'space walks' and not inside asteroids or such (unless you want a hanger devoid of any other human) but the player would effectively be no different to any other ship in the game.
This would only work for 'space walks' and not inside asteroids or such (unless you want a hanger devoid of any other human) but the player would effectively be no different to any other ship in the game.