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Bounty Hunting/law enforcement

#1
Could it be possible to launch into full blown investigations? like, a cargo goes missing and you have to track down the pirates? Maybe ask around bars at a planet near where it happened. If you find the pirates who robbed you, maybe your ships become a bit more protected in the future because people know that you are capable of getting vengence against the people who rob you?
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Re: Bounty Hunting/law enforcement

#3
Bounty hunting is one of those things that you can really have fun with too.

I mean, you can play the role of a bounty hunter, but then even hunt other hunters on behalf of the pirates. I mean, nothing stops someone from posting a bounty on someone's head, right? What's there to say that the bounty isn't for some other hunter.
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Re: Bounty Hunting/law enforcement

#4
DWMagus wrote:Bounty hunting is one of those things that you can really have fun with too.

I mean, you can play the role of a bounty hunter, but then even hunt other hunters on behalf of the pirates. I mean, nothing stops someone from posting a bounty on someone's head, right? What's there to say that the bounty isn't for some other hunter.
this is something most ppl overlook XD.
in the movie good bad and ugly a bounty hunter goes to kill a mark and when hes getting ready to shoot the mark hires him to kill the man who hired him. pays him the money then dies. bounty hunter returns to the original person gets paid the bounty and then shoots him. just business XD.
If I've rambled and gone off topic im sorry but i tend to be long winded as you might notice if you stumble across my other post XD. thanks for reading.
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Re: Bounty Hunting/law enforcement

#6
I just thought of an interesting scenario that might pop up as a bounty hunter.... for story material or something... :oops:

A group of pirates have been plaguing a system for a while, and remain rampant because authorities have been unable to catch them.
They come across a juicy target they just can't resist. Scans show the cargo hold exceed the value of 364 Million.
Business as usual. They disable the ship and prepare to board. No problems. They go about normal communication procedure, but something is off.
Upon forced entry of the vessel, they find the cargo in question. The contents however, are not what it seems.
They discover there is no crew on board. All communication has been automated. The cargo false.
Their location was being broadcasted the whole time, ship signatures and all. Means of escape now are slim to none.
Multiple ships begin warping onto their location.
It's not local authorities.


I'll leave it at that. ;)
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Re: Bounty Hunting/law enforcement

#8
With the current hints about the scanning system, a scenario that plays out in my head is:

- You come across a transporter that's dead in space, its containers are removed.
- You enable signature scanning and track the signature of ships leaving this area
- You follow the (decaying) signatures to come upon a pirate base
- You run and sell the location of the pirate base to the nearest faction stronghold
- New contracts are generated to supply this faction with the needed materials to build/enforce a strike force, or take part in it yourself.
- You head over to the pirates to tell them a strike force is coming (yay, more payment!)
- The pirate faction generates contracts with the goal to be better able to defend against the incoming attack.
- You sell weapons and ships to both sides and keep the conflict going for as long as possible. The blood money you earn you invest in a new shiny bracelet for your wife.
Last edited by Katorone on Thu Jan 23, 2014 8:49 am, edited 1 time in total.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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Re: Bounty Hunting/law enforcement

#9
Katorone wrote:With the current hints about the scanning system, a scenario that plays out in my head is:

- You come across a transporter that's dead in space, it's containers are removed.
- You enable signature scanning and track the signature of ships leaving this area
- You follow the (decaying) signatures to come upon a pirate base
- You run and sell the location of the pirate base to the nearest faction stronghold
- New contracts are generated to supply this faction with the needed materials to build/enforce a strike force, or take part in it yourself.
- You head over to the pirates to tell them a strike force is coming (yay, more payment!)
- The pirate faction generates contracts with the goal to be better able to defend against the incoming attack.
- You sell weapons and ships to both sides and keep the conflict going for as long as possible. The blood money you earn you invest in a new shiny bracelet for your wife.
Absolutely love all the ideas here. I have my own thoughts on the matter that I suggested in Heisenberg Drive under Tracking. The H-fields that H-drives produce leave a "trace" in space that can be detected and allow for the kind of signature tracking Katorone is talking about.
ThymineC wrote:This opens up interesting options for gameplay. For instance, in the thread Your reputation preceding you, I speculate on the possibility of the player being able to accept vigilante contracts in response to crime reports in the system and then tracking down suspects and criminals if they leave the scene of the reported crime before you arrive through their propulsion system's trace.

You could tie in this mechanism with bounty hunting or finding a person in general. You could launch specialised probes throughout a system that are specifically equipped with sensors to monitor anomalous particle behaviour coming from all directions in space. Each Heisenberg Drive leaves behind a unique signature in its trace, so with information about the drive system that a vessel is using that the player may have extracted in some manner beforehand, they will be able to track the whereabouts of a particular NPC. As time progresses and with more advanced probes, the player will gain a finer and finer estimate of the location that an NPC is. Eventually, they may be able to find a region of space that the NPC passed through recently enough to directly observe its trace with on-board scanners.

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