First off, let me say that Wow! I'm glad I ran across this, and am anxiously awaiting this game. I'll be submitting my pledge tonight once I get home.
That being said, not sure if this belongs in the 'Suggestions' forum or the 'Technical' forum, so I'll post this here.
I'd like to suggest multiple monitor support for a more immersive experience. With multiple monitors among users, gamers, etc, now becoming standard, I would think that adding this support would be a decent 'extra'.
Now, I'm not exactly speaking like Hydravision or nVidia's equivelent, but actual separate window support; i.e. I want radar on a separate monitor or a map of the galaxy on a secondary display so I can see that while flying.
I do a bit of graphics coding myself and know that this isn't impossible, but can be a bit confusing when implementing it at first, so I can understand if it is a daunting task to undertake at first. It may be just be a pipe dream, but I think something like that would be awesome (and the fact I have a couple old small LCDs lying around that I wouldn't mind putting to use).
But speaking of pipe dreams, I've always been a fan of immersive games. BattleTech Firestorm comes to mind when you climbed into a pod that had about 8 different screens to pilot your mech (weapons, radar, etc). Now, if this game supported multiple monitors like that, I'd love nothing more than to be able to build my own cockpit to actually feel like flying around (and getting lost in) the universe.
Post
Wed Dec 05, 2012 3:43 pm
#1
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Immersion and Monitor Support
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.