Well when I was perusing and reading more and more about this really awesome and ambitious game I thought to myself... well how cool would it be if this game were on OUYA? I mean if it is at all possible I feel like it would be a perfect fit for this game, which is independently made and crowdfunded like the OUYA.
I was also thinking that since this game was going to be procedural and each individuals story is going to be different, one way we could involve the community together in a multiplayer setting without hiking up a huge development budget would be to just procedurally produce text of all the major instances that occur in one players story in sequence to build a narrative within each procedural universe itself! (You know, kind of like that Xbox360 arcade game bastion).
As a player plays through the game, and they gain allies, discover new systems, or take over them entirely, the game will record that instance down in text format, in the players game itself, and maybe even online for other players to read and gawk at. Just think about it, the more stories that are told and grown in one universe could boost it's popularity within the community. We could all share stories with one another and compare our accomplishments within each universe.
People could also take screenshots and post video's online to emphasize certain cool plot peaks in their own stories! The community could also vote on whose "played" the greatest tale on Limit Theory!
What do you guys think? These are just certain features that I believe if implimented into the game could bring a new kind of social interaction with limitless possibilities :]
Any and all answers/ suggestions/ comments are welcome!
Post
Sun Dec 02, 2012 5:26 am
#2
Re: OUYA Support and Procedural Narrative
Well, ouya is going to run on android, android is linux based, there is going to be a linux port. Ouya will be using an ARM CPU though, not sure how easy it is to crosscompile for the ARM.
I'd much prefer reading player written stories based on their adventures than game generated narrative, ship logs would be nice though.
Edit: I'm assuming we're going to hit the 100k goal, I'd be VERY surprised if we didn't.
I'd much prefer reading player written stories based on their adventures than game generated narrative, ship logs would be nice though.
Edit: I'm assuming we're going to hit the 100k goal, I'd be VERY surprised if we didn't.
Post
Sun Dec 02, 2012 11:38 am
#3
But yeah, at this rate I'm pretty sure we'll hit it.
Re: OUYA Support and Procedural Narrative
Didn't Josh state somewhere than Linux/OSX support would be coming at some point even if we didn't hit the goal, hitting the goal would just make it available at launch.Bele wrote:Well, ouya is going to run on android, android is linux based, there is going to be a linux port. Ouya will be using an ARM CPU though, not sure how easy it is to crosscompile for the ARM.
I'd much prefer reading player written stories based on their adventures than game generated narrative, ship logs would be nice though.
Edit: I'm assuming we're going to hit the 100k goal, I'd be VERY surprised if we didn't.
But yeah, at this rate I'm pretty sure we'll hit it.
Post
Sun Dec 02, 2012 12:32 pm
#4
Re: OUYA Support and Procedural Narrative
Another distinction that might be important is what version of OpenGL/OpenGL ES Ouya supports.Bele wrote:Well, ouya is going to run on android, android is linux based, there is going to be a linux port. Ouya will be using an ARM CPU though, not sure how easy it is to crosscompile for the ARM.
Post
Thu Jan 03, 2013 7:23 am
#5
Re: OUYA Support and Procedural Narrative
Ignoring the technical difficulties of making the game run on OUYA (of which there would be many, due to the available environment) - OUYA's app store policy would require the game to be at least partially free-to-play. We don't know if Josh plans to create/release any kind of free demo version of the game.
If he doesn't then the OUYA app store wouldn't accept it. If it can't go on the app store then there's far less value of developing for the platform (yes, I appreciate that as an open platform it won't be too hard for tech-savvy users to bypass the app store).
If he doesn't then the OUYA app store wouldn't accept it. If it can't go on the app store then there's far less value of developing for the platform (yes, I appreciate that as an open platform it won't be too hard for tech-savvy users to bypass the app store).
Nobody suspects a Toreador …
Post
Thu Jan 03, 2013 1:59 pm
#6
Re: OUYA Support and Procedural Narrative
Then there is the question of OUYA ever even finishing.
Post
Thu Jan 03, 2013 2:12 pm
#7
Re: OUYA Support and Procedural Narrative
Oh, I hadn't seen any mention of delays anywhere, or even whispers/rumors of delays. Ouya's last update basically read "Hey, we're shipping the early dev units now, on-time".
So - I'm still expecting to get mine in ~3 months.
So - I'm still expecting to get mine in ~3 months.
Nobody suspects a Toreador …
Post
Thu Jan 03, 2013 4:20 pm
#8
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: OUYA Support and Procedural Narrative
Offtopic but, what are your sources on that info?The Hedge Knight wrote:Then there is the question of OUYA ever even finishing.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Thu Feb 06, 2014 8:51 am
#9
This would be a fun toggle-option to have, imho.. a live text feed of major (or even minor) events hooked up online for the community to see (like a twitch.tv lite). Just how possible is such a thing?
Re: OUYA Support and Procedural Narrative
Yep, now I'm thinking Dwarf Fortress again.Bele wrote:I'd much prefer reading player written stories based on their adventures than game generated narrative, ship logs would be nice though.
This would be a fun toggle-option to have, imho.. a live text feed of major (or even minor) events hooked up online for the community to see (like a twitch.tv lite). Just how possible is such a thing?
"omg such tech many efficiency WOW" ~ Josh Parnell