might make sense to have a tree that's not so much random, but have the degree to which the technology affects things vary and improve slowly over time with research.
Code: Select all
possible technology
- core technologies
- energy supply
- cold fusion
- arc reactor
- solar
- cloning?
- combat-related
- energy shields
- "missles" (torpedos, etc)
- lasers, plasma cannons, whatever.
- combat drones
- cloaking
- hull improvements & armor
- travel-related
- engines
- ion drives
- maximum velocities in space are kind of stupid. ships should be able to accelerate for the first half of a trip and deccelerate for the latter half.
- some technologies could allow faster acceleration and decceleration
- warp drives ("faster" than speed of light achieved by bending space around the ship)
- hyper drives (potentially faster than warp speed, ship slips in to a sub-space dimension to cover more distance at the same speed)
- natural worm holes?
- jump-gate creation? (controlled worm-holes)
- cryostasis? (doesn't work well in multiplayer?)
- long-range scanners
- mining-related
- lasers
- cargo hold
- short range teleportation
- asteroid scanners
- mining drones
- communication
- distance
- radio
- ultrawave (slightly faster than light)
- hyperspace or warp drones (the carrier pidgeons of space!)
- instant communication aka Ansible http://en.wikipedia.org/wiki/Ansible aka quantum entanglement
- encryption
- language translations
- biological-upgrades
- internal rebreather (breathe harsh atmospheres)
- babelfish neural implants