Thu Jul 11, 2013 11:22 pm
Sounds good man sucks about working late though.
The only limit is the one you set.
I agree. It took my newer PC with a beefy graphics card before it smoothed out.Katawa wrote:My biggest problem with it is that it's not optimized so the framerate is just bad enough to make you not want to play it on my pc.
I am currently beta testing it. Absolute disaster in terms of game design. The changes from alpha to beta are some of the most unfun, boneheaded choices of game mechanics I have ever seen. Consider this, you no longer get XP so progression is through exploration and gear only. That's fine, but when you go from one region to another, your gear is immediately reset and you are essentially level 1 again. All your utility items (including boat and hang glider) are reset as well and you have to unlock them again in the new region. So the game progression is through exploration but you are actively punished by exploring because your gear gets reset if you change regions. What the frak??? Also, the world you play in is no longer randomly generated, it's the same static world you just start somewhere else each time you make a character. The world still feels weird and empty as if it was randomly generated though. Very disappointed. 7 days until full release is not nearly enough time to grapple with the total trainwreck of game design at play here.
There are seriously some absolutely ridiculous design decisions with game right now. The game is arguably WORSE than the alpha right now. The game looks just like the alpha, except...
Killing mobs does not give XP anymore, and the only way to get xp is to find artifacts and explore.
Skill trees have been removed
The game does not care where you are spawned. Most of the time, you end up being spawn surrounded by enemies way stronger than you while stuck with starter equipment.
Equipment is actually REGION LOCKED. If you enter a new region, all your equipment becomes de-powered or locked.
I understand this is a 2 person indie dev team, but this does not excuse these absolutely stupid design decisions.
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