The 1.1-style flight controls emerged from these two threads. (Link1, Link2)
The past being the past... moving forward.
What could be improved - if anything - and how?
One item would be the Gazz FTW feature I outlined.
A way to tell a ship to fly this way while I continue to use the view controls for targeting and gunnery.
I'm not sure if that's the best way, though. It's just easy to implement because you can already watch the prototype doing that when you switch to the tactical interface.
Once strafing is implemented, that may be everything that's needed but I wonder if I'm missing something.
For instance, could the playership be told to automatically align to a lateral course - providing the greatest "lead" - in relation to a particular target?
The ship would keep turning automatically, trying to always fly "at a right angle" to the selected target, while presenting the side that the player had rotated there when giving the order.
Obviously, that's more of a big ship thing but it would make the controls manageable for evasive flying while not watching where you are going.
If you were to do this manually - with pitch and yaw keys - you would have to think around a few corners. That is a hard thing to do for many players.
UI is a most personal subject...
Post
Sat May 18, 2013 2:29 am
#1
Playership Flight Controls Post v1.1
There is no "I" in Tea. That would be gross.