I see you guys got back to the subject im not interested in but anyway, wanted just to add this since it was already written , then you can continue discussing whether "mods should be sold or not".
Surface Reflection, I kinda like that idea.
Although there might be some practical problems (the most important being people having a somewhat optimistic idea about how good their mod is and thus Josh getting more mais than he can handle
), those could be solved.
Although I'm a proponent of the FOSS philosophy, there are sometimes huge conversion mods that really would warrant getting money (of off my head, think Skywind, OpenMW, that kind of stuff.) The really good and big ones, as you say.
Nice. Exactly, Skywind is also a good example, - if you had say five huge mods like that offered for some change it would be i think quite an attractive proposition for the fans.
Thats what i was saying.
Practical problems are of the sort that can be dealt with and solved i think. Precisely because we are talking about a very small number of such mods.
As i said, it doesnt need to be just Josh who evaluates these submissions, but he has the final say.
There is also a fact that not everyone will submit their super mod for this. Some people may decide to just do it in a usual way. Those that will be thinking about it will know that the mod will have to pass through quality control of some kind and therefore will work harder and solicit more feedback covering those angles.
Next, I actually like Surface Reflection's idea.
I originally came from the SCP forums (Freespace forums)
Man, those people sure deserve something for all that amazing work they did to bring one of my favorite games up to modern standards. Is that a decade of work right now, more?
Those are few and far between.
Indeed, even in the best of circumstances.
Specific logistics aside on the 'how to make it work', I think the idea is sound. It keeps the IP in Josh's hands, as well as the QA to prevent crap from being branded as 'official'. It also allows Josh to monetize what originally was his creation and acts as a way to 'license' the engine without explicitly doing so (hell, he could even toss in a small disclaimer that states those mods are a type of licensing). And last, it allows the content creators to be recognized and be rewarded for their work (something we all can agree should happen--recognition for a great piece of work is always good).
E - xactly.
Scytale wrote:- the actual point at hand i.e. SR's suggestion?
Thank you for trying to keep things on the straight and narrow. Appreciated.