I have noticed in all the later dev updates that the nodal design from Episode 11 https://www.youtube.com/watch?v=0tPdbLe3zx0 is not used in any extension at all. I love all the parts about it. But even though the inventory part of the node menu (though a beautyfull creature) is very unpractical at best, what makes it reeealy stand out to me is the map. A 3 dimentional rotateable design that works exelent in the context of space where the y(or z, depends)-axis is a non-limiting factor, compared to all earthly transportations, even planes to an extensinon. This map really promotes the idea of a 3-dimensional omni-directional space, contrary to a 2-dimentional space.
Thoughts?
Post
Thu Mar 19, 2015 8:32 pm
#2
Re: Return of the 3-dimentional nodal menu?
The 3d effects, I imagine, will be most spectacular when using and oculus rift or any other 3d display.
Honestly, I think the nodal designs are used where appropriate. Notice he uses nodal designs for the more noticeably procedurally generated content such as maps and tech trees. The stock market and inventory of your ship isn't represented in a 3D nodal format, because it doesn't have to be. It's far easier to follow 2D windows and menus for crafting, stock trading and ship monitoring than with a 3D Nodal layout.
Don't worry, your 3D map is probably still there. I'm hoping it's still there.
Honestly, I think the nodal designs are used where appropriate. Notice he uses nodal designs for the more noticeably procedurally generated content such as maps and tech trees. The stock market and inventory of your ship isn't represented in a 3D nodal format, because it doesn't have to be. It's far easier to follow 2D windows and menus for crafting, stock trading and ship monitoring than with a 3D Nodal layout.
Don't worry, your 3D map is probably still there. I'm hoping it's still there.
We noticed that this thread got a little side-tracked into a conversation about eating spaghetti with a spoon. We do enjoy our fair share of italian food, but please remember to keep discussion on-topic when posting on the forums.
Post
Mon Feb 08, 2016 8:24 pm
#3
He has said previously that the code is still there, he just does not show it in other videos as it was not pertinent to the video being shown for that month.
You will see in Update #12 he goes into how he is able to drill down from the System Star Map, using the Nodal UI, to individual objects https://www.youtube.com/watch?v=ADcfqusFfaM&t=8m49s
(He shows and talks about this between 8 mins 49 seconds and 9 mins 30 seconds.)
PCG is modular, and Josh is able to turn on/off different functions (Nodal UI) as required.
Here is the link to the Nodal UI in Update #11 (your link points to Update #21)
https://www.youtube.com/watch?v=Ekq56VZqQvs&t=4m53s
HTH
Re: Return of the 3-dimentional nodal menu?
Due to the nature of PCG, Josh's youtube videos only showed a snapshot of what he was working on at that time.Jazehiah wrote:
Don't worry, your 3D map is probably still there. I'm hoping it's still there.
He has said previously that the code is still there, he just does not show it in other videos as it was not pertinent to the video being shown for that month.
You will see in Update #12 he goes into how he is able to drill down from the System Star Map, using the Nodal UI, to individual objects https://www.youtube.com/watch?v=ADcfqusFfaM&t=8m49s
(He shows and talks about this between 8 mins 49 seconds and 9 mins 30 seconds.)
PCG is modular, and Josh is able to turn on/off different functions (Nodal UI) as required.
Here is the link to the Nodal UI in Update #11 (your link points to Update #21)
https://www.youtube.com/watch?v=Ekq56VZqQvs&t=4m53s
HTH
Post
Thu May 05, 2016 11:25 pm
#4
Re: Return of the 3-dimentional nodal menu?
I want them back too.
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post
Fri May 06, 2016 1:37 am
#5
Re: Return of the 3-dimentional nodal menu?
Yeah it was nice for the map.
I however hope that it stays death for menus and inventory etc.
I however hope that it stays death for menus and inventory etc.