Post
Fri Jan 16, 2015 5:23 pm
#55
by Flatfingers
I'm starting to feel odd that the green health bar doesn't bother me at all.
It's a health bar; it's meant to be an instantly-understandable representation of the overall condition of your avatar (in LT's case, your ship), and it is.
It ought to be close to where your eye is looking so that this information is available quickly in survival situations, and it is.
Though you apparently can edit the HUD so that it's off to the side somewhere, or not even displayed, why would you?
I will say that the bigger the ship, the more abstract a "health bar" becomes. If I'm bringing a cap ship into a firefight, my HUD emphasis is going to shift from exploring and scanning and mining and trading to: 1) a status and control display for each of the individual key systems of my ship, including crew, and 2) a status and (high-level) control display for all subordinate ships under my command. I might still keep an overall health bar visible, but it's not something I'd check frequently and it would need to be out of the way.