for the "not float up" limitation: pressure differential.DigitalDuck wrote: I like the idea of needing to "dig" through, but not the idea of digging up being disallowed due to unpredictability. I'd rather either digging up being allowed, or there be some sort of technobabble explanation for why you can't just "float" back up again (e.g. gravity well at the bottom preventing very deep matter from floating up through undug subspace or something like that).
if you exit a digged channel too deep down, the sudden "pressure change" damages/destroys your ship.
so you have to drill up very far that you can safely exit the "emptied out" wormhole channel
drilling up should have considerable drawbacks when performed, such as long "probing around" and frequent redrilling until you actually arrive at the system you want to end up.
not to speak if you want a precise position.
"drilling" should also make lots of "noise", announcing that someone tries to create a wormhole into the system.
and a valid reason for having buyoancy: you can have more things being hidden in subspace if "real space" isnt the (local) center of the universeDinosawer wrote:I would for some reason be more satisfied with non-Euclidean space-time as explanation.
This might be the effect of three weeks of studying and can probably be disregarded.