Scytale wrote:He wasn't saying they don't exist, he was saying that in LT they'd be static in space and (by implication) that they were filled with static asteroids.
Correct.
And even objects at the various Langrangian points still move in various ways. To the best of my knowledge, no space-based object in Limit Theory that's bigger than a spaceship will move at all relative to the central star. (There's been some talk on the forum about faction-built space stations being able to move, but I don't recall if that's ever been confirmed.)
Scytale wrote:Maybe we can handwave and say the fields we see are Trojans?
I wouldn't. To me, that would be bringing in real-world physics where it doesn't make sense because there's no gravity in LT. (Hmm. I pretty much could have just said "no gravity in LT" instead of three or four of my bullet points above, couldn't I?)
Something closer to LT physics might be that planets coalesced out of a protoplanetary disk and were pushed into a sphere by the omnipresent (conjectured) aether, and that asteroid fields are simply as-yet-unformed planets. This "explanation" is consistent with drag and immobile large bodies (or at least apparently immobile to anything but geologic time scales) in star systems.
It doesn't explain asteroid fields that exist as rings around planets... but maybe those were just Josh showing off what the "zone" technology could do, and the new planetary rings shown in Video Update #21 are what will appear in the game?