??HKY09 wrote:Scytale wrote:Not quite as inventive as your earlier idea HKY =P but technically distinct!*Grinds teeth*
OH YES THAT ONE. No I was grinding teeth at the aspect of 'accidently' ramming into people xP
??HKY09 wrote:Scytale wrote:Not quite as inventive as your earlier idea HKY =P but technically distinct!*Grinds teeth*
Hahaha paraphrase the mode:HKY09 wrote:
??
OH YES THAT ONE. No I was grinding teeth at the aspect of 'accidently' ramming into people xP
"IN A WORLD WHERE EVERY MISTAKE IS A DECLARATION OF WAR...Scytale wrote:Once more onto the beach:
Where every mistake is a declaration of war
I like that last one.Hyperion wrote:Rivers of Life
Warp rails aren't just convenient speed boosters, but are necessary for survival. Warp rails are the only way besides planetary facilities that damage is repaired; When not on a warp rail, health slowly depletes, giving players an effective tube of where they can travel without dying. In the settings, this rate could be adjusted, but would optionally make warp nodes cheaper to build and maintain as the rate increases. One would expect long thin empires, bound closely to the tubes because exploration is a highly risky affair.
We the Road Builders
The same as above, but only applies to some randomly selected races. They build rails for their survival, but others can use them for the speed boost. However only these select races will ever understand the knowledge of warp rails, no one else can ever build or research the technology. That's OK though, they will connect your systems to their network for a fee, but if they are killed off, no new roads will be built, the ones left can be captured and maintained by anyone, but if a segment is destroyed it is lost forever.
Truth in Stereotypes
The various races in the universe are given randomly selected advantages and disadvantages to various aspects of the game at random magnitudes, such as particular areas of research, or speed boosts to their ships, base hit points, etc. This won't force the individual players into any particular career path, but if the magnitude of the advantages and disadvantages are great enough, the doors which are closed to them and the easiest paths will be pretty obvious and most individuals of that race will use their advantage.
Death to Freelancers
All players must either join a faction or be enemies to all factions, players have about a half hour to choose.
For a second there I thought you had something against Victor and anyone else here looking for Freelancer 2.Hyperion wrote:Death to Freelancers
I love this.Hyperion wrote: Solar Jello
The closer you get to a star, the greater the drag of space and the slower you can move, however the closer you are to a star, the stronger your shields become, as the stars give you a magical multiplier to shield strength... Expect most high value targets to be as close to the star as possible.
Huh?Hyperion wrote:Bumping for Sean's benefit
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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