I´m curious about Josh´s new method of leading his inspiration, and if it will be helpfull or let him stumble over some unimportant partial aspects.
Future will tell...
Post
Tue Nov 04, 2014 1:29 pm
#77
Re: The November 2014 Devlog Discussion Thread
Reading the devlog I could imagine something like this...
Post
Tue Nov 04, 2014 1:30 pm
#78
Re: The November 2014 Devlog Discussion Thread
you painted my mind pretty good lum
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Tue Nov 04, 2014 1:32 pm
#79
Re: The November 2014 Devlog Discussion Thread
Nice!!! minus, perhaps, the tether to the ship. But otherwise, even better than what I had in my head. I like the brilliant shine of it.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Tue Nov 04, 2014 1:35 pm
#80
Re: The November 2014 Devlog Discussion Thread
Thanks guys. Yeah, Tal, that was a last second idea because the ship looked almost plain. Well, it is almost plain but for the faked volume with shadow/glow
I could invest more than 10 mins on it and paste some good looking ship on it, but meh... I only wanted to show the general idea
I could invest more than 10 mins on it and paste some good looking ship on it, but meh... I only wanted to show the general idea
Post
Tue Nov 04, 2014 1:42 pm
#81
Re: The November 2014 Devlog Discussion Thread
That, but perhaps the arc lifts up to encompass the ship.
Like it is pushing from one side, and pulling from the other.
Like it is pushing from one side, and pulling from the other.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Tue Nov 04, 2014 1:45 pm
#82
Re: The November 2014 Devlog Discussion Thread
Yeah sure, the idea can be expanded to make it somewhat more plausible. It's only a simplistic representation for the sake of it
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Tue Nov 04, 2014 2:00 pm
#83
Re: The November 2014 Devlog Discussion Thread
the devlog got me fired up too, here few ideas I had about warp rails.Lum wrote:Reading the devlog I could imagine something like this...
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Tue Nov 04, 2014 2:04 pm
#84
Re: The November 2014 Devlog Discussion Thread
Random thought: how are you supposed to explore a new system where there are no rails yet without flying for hours on end to get anywhere?
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Tue Nov 04, 2014 2:06 pm
#85
Re: The November 2014 Devlog Discussion Thread
Nice ideas
I'm not sure if the rails themselves are meant to be seen all the time or instead if they appears some time before and after the ship in transit... we'll see
I'm not sure if the rails themselves are meant to be seen all the time or instead if they appears some time before and after the ship in transit... we'll see
Post
Tue Nov 04, 2014 2:06 pm
#86
Re: The November 2014 Devlog Discussion Thread
Nobb, outstanding! I especially like the rail hopping - that sounds ingenious, exciting, and should be possible, too! The spaceship chase thing sounds incredibly fun... particularly in more crowded systems... I wonder how Josh could deal with that...
Why the heck didn't you enter anything in the LT fan contest? You're really good at drawing.
Why the heck didn't you enter anything in the LT fan contest? You're really good at drawing.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Tue Nov 04, 2014 2:13 pm
#87
Re: The November 2014 Devlog Discussion Thread
I thought the same. C'mon, we want you in the November contest. Don't be lazy!Talvieno wrote:Why the heck didn't you enter anything in the LT fan contest? You're really good at drawing.
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Tue Nov 04, 2014 2:24 pm
#88
Re: The November 2014 Devlog Discussion Thread
cruise driveDinosawer wrote:Random thought: how are you supposed to explore a new system where there are no rails yet without flying for hours on end to get anywhere?
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Tue Nov 04, 2014 2:25 pm
#89
Re: The November 2014 Devlog Discussion Thread
Perhaps they could be only seen at some special frequency and you could switch between normal view and rail view, or they are an augmented reality option from the interface. On the other hand it must be quite glorious to enter for the first time in a densely networked system with all the rail concentrating on a single station or planet.Lum wrote:Nice ideas
I'm not sure if the rails themselves are meant to be seen all the time or instead if they appears some time before and after the ship in transit... we'll see
Thanks! I think all the car chase stereotype could apply, I just though about it but you could have warp rail police! Imagine disrupting a highway warp rail at a asteroid field location, all the ships would crash and explose, that would be a glorious sight.Talvieno wrote: Nobb, outstanding! I especially like the rail hopping - that sounds ingenious, and should be possible, too! The spaceship chase thing sounds incredibly exciting... particularly in more crowded systems... I wonder how Josh could deal with that...
I mostly lurk the devlogs, this update got me excited enough to check the forumTalvieno wrote:Why the heck didn't you enter into the LTFC? You're really good at drawing.
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Tue Nov 04, 2014 2:56 pm
#90
Re: The November 2014 Devlog Discussion Thread
As to the question of new exploration / rail construction: Josh could make it so that rails don't need an endpoint, but those that have no endpoint still have a defined distance based on some type of energy input. That way you can build one end of a rail and have it sling you to/from a specific area, but at the cost of increased energy until you find a spot to build the anchor at the other side.
What should we call a railway with only one endpoint? Monorail?
What should we call a railway with only one endpoint? Monorail?
Spacecredentials: looks at stars sometimes, cheated at X-Wing vs TIE Fighter, killed a titan once.