No sir! I can take no credit for the editor, other than writing a nice .vimrc and syntax highlighting scheme for itlithander wrote:Writing a small interpreted scripting language isn't as hard as it sounds. I'm sure doing it from scratch is more fun then wrestling with a bison.^^ But the way he added not only a hot-loading custom scripting engine but also a full fledged, meticulously polished code editor that seamlessly integrates with the game app blows me away. Is that custom written too? It looks so beautiful!
The editor is the almighty vim!