Sunday, October 12, 2014
Not much to report today, unfortunately, probably because I'm trying to work on too many pieces of content at once Nothing complete yet, but so many things in progress Plenty of time to bring them all to completion by the end of the month, though
Wait for me folks, I'm going to try to focus a little more on one element tomorrow (the overhead testbed) so that I can get a little completion going on.
In the background, though, I'm getting more and more excited as I shift my thought patterns towards content and away from tech. I've always thought it's more fun to think about tech (since I'm a developer)...but with the tech in line, it's starting to get more and more fun to think about gameplay I think that's a real good sign. The next few months are going to be shaped a lot by gamer Josh, and for that I'm thankful. After all, it's he who wanted this whole Limit Theory thing in the first place
PS ~ I tried, for a brief moment, to work outside today...and nearly got blown away by the wind Fall is coming quickly upon us here in Tennessee...hopefully it won't take the house with it
PPS ~ Been thinking today about a new testbed: a simple player vs. AI dogfight scenario where I can work on making player-side combat as gripping as possible. That kind of thing should be super easy to set up! Oh the possibilities...
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Mon Oct 13, 2014 4:48 pm
#1
Week of October 12, 2014
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford