i assume that the knowledge
that workers are just bought and slavishly loyal, behaving like your classic RTS minion, and
that executives are the only ones with "free will", having to be hired and can betray you and whatnot
is commonly known around here
but what can workers and executives actually do in the players corporate structure isnt established at all
my ramblings from here
brush on that, but i guess its time to discuss this properly and not between other topics in disjointed threadsCornflakes_91 wrote:Well, this goes into general AI interaction and is less directly connected to planetary control.HKY09 wrote: Perhaps it should be a thing among high pressure occupations - keeping your administrators and admirals happy or you might lose them to defection or worse.
What do you think?
Im a bit torn on that myself.
Loyal commanders or permanent threat of defection and treachery.
How about this:
Execs can do everything on their own, think strategically in flatfingers scale.
You just give them some money and a task and in theory they'd build a trade empire to get the money to destroy a designated target.
Creating fleet structures, designing ships, everything to do your bidding.
Worker npc's can only think in operational scales.
So they take the assets you give them, maintain them, replace them.
Basically being an abstraction layer for micromanagement.
but they cant think big and independent.
If you give them the task "build up mining operations in this system" (without extra informations) they cant do it.
You have to tell them "build a trade station, 5 mines and asorted transporters in this system".
So workers use structure.
Executives create structure
In this frame it depends on what you want to do with the planet/colony.
If you just want to tell "make money" you have to use a executive NPC.
If you are willing to manage the colony to a level "build 5 factories and 2 spaceports" you only have to use worker NPC's.
No NPC control of the colony would need you to sort out resource aquirition too (and all other minutia like maintainance).
what should workers be able to do in terms of commandeering and controlling your assets?
less than execs? equally? more?
so what are your thoughts people of LT?