That's an excellent point! A larger ship wouldn't necessarily need to know which failed, just that one failed.
Perhaps listing them all would be a good way of doing it... but it would really be nice if it was a bit more intuitive which one failed. For example, listing all the weapons for a fighter in a little box doesn't really tell you which weapon is failing. If it was done on a 3d holographic mockup or something, then it would be a little clearer. Either way, a row of lights at the bottom isn't very helpful in determining what's having trouble.
Post
Wed Aug 06, 2014 11:11 am
#61
Re: UI
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