Talvieno wrote:I addressed point #2:
What if it started as a neutral, dull gray, with straight, flat lines..
Edit: This just in, Hyperion disagrees with me on this. More information after the break.
My disagreement is an aesthetic one. I think color saturation from white or black just looks better. However the aesthetics would also be determined by the background any icons are shown against.
I do like the overall idea of dynamic avatars, especially for the player, but I feel that the dynamism should be somewhat limited to perhaps color intensity, thickness of the lines, extremity of the curves, etc.
Having given the update another rewatch, it occurred to me that if the beads which make up the lines as I proposed were in fact glyphs, you could have a very visually interesting feature where the "beads" do not blend into one another like a line, but are squares or triangles, or even unicode characters. You could conceivably have a pareidolic face where the lines are in fact words or numbers or comprised of Chinese or Arabic characters. Lending the additional possibility of a face made out of poetry... Just a thought, but an interesting possibility.
Considering flatfingers first point. If we are going to be making data rich dynamic icons that convey information about the character, then I suppose they would recognize you by the seed which created the icon as your unchanging "name" while they would also be able to see directly what the information an icon conveys. If for the human player deep red conveys a high aggression rating, they don't need to see any red, they just see that you have an aggression rating on 0.81 and behave accordingly.
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