Rabiator, that's probably the best way to do it. Does need some modifications, but then it becomes intuitive and quite effective AI. Once something is crippled, the targeting would automatically change targets to take care of something more important.
However it does need to be modified about the chance of destruction. Like I said, a beam turret would pose considerable risk if it happens to lock onto the bomber (bombers do make excellent targets for slower lock weapons like anti-fighter beams) and could easily take out the bomber.
Refine it to also include how likely you are to take out your attacker as well. This way those escort fighters don't try and take on a destroyer, but might consider a corvette--or at least the weapon mounts.
Post
Sun Jan 20, 2013 3:28 pm
#31
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Customizing the "Attack" Command
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.