What gameplay benefits would that have?Cornflakes_91 wrote:im currently thinking that emergence radius != entry radius to the wormhole.ThymineC wrote: It doesn't make it any harder to balance. As Josh said, "Well, whether you want to call it the radius of a wormhole or the max emerging distance isn't really important to me".
It's about as trivial an issue as whether a blueprints can do 100 runs and cost 1400 credits or do 1 run and cost 14 credits. You can make endpoints X m in radius and have ships spawn within Y metres of the perimeter, or you can make endpoints have an X+Y metre radius. Makes no difference to anything but my proposal.
so the area you can come out in is larger than the area you can get into it
Post
Fri May 09, 2014 2:20 pm
#271