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Post

Re: Planet Name Generation

#31
Draglide12 wrote:I want to name a planet Halitol, after my beloved minecraft town I made with some friends. Halitol came from a random town name generator in fact.
Planets are, iirc, nameable. Stations and ships definitely are, and you can probably name any class of weapon or ship you manufacture.

And if you can't do that last one, I sure hope it gets implemented.
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Post

Re: Planet Name Generation

#32
Grumblesaur wrote:
Draglide12 wrote:I want to name a planet Halitol, after my beloved minecraft town I made with some friends. Halitol came from a random town name generator in fact.
Planets are, iirc, nameable. Stations and ships definitely are, and you can probably name any class of weapon or ship you manufacture.

And if you can't do that last one, I sure hope it gets implemented.
I can imagine how much you will be enjoying yourself with these options Grumblesaur. I am sure you already have some impressive ideas. ;) :D
Post

Re: Planet Name Generation

#33
Victor Tombs wrote: I can imagine how much you will be enjoying yourself with these options Grumblesaur. I am sure you already have some impressive ideas. ;) :D
For ships, I'd track the evolution of a certain category. HF-1 would be the first heavy fighter model I produce, BC-1 would be the first battlecruiser, etc.

And then of course I'd come up with some kind of name that actually appeals to the mind. I already do this in Space Engineers because it's a good way to track my progress as a shipbuilder.
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Re: Planet Name Generation

#35
Grumblesaur wrote:
Victor Tombs wrote: I can imagine how much you will be enjoying yourself with these options Grumblesaur. I am sure you already have some impressive ideas. ;) :D
For ships, I'd track the evolution of a certain category. HF-1 would be the first heavy fighter model I produce, BC-1 would be the first battlecruiser, etc.

And then of course I'd come up with some kind of name that actually appeals to the mind. I already do this in Space Engineers because it's a good way to track my progress as a shipbuilder.
I knew there would be nothing slipshod in your naming process Grumblesaur. :D
Post

Re: Planet Name Generation

#38
Draglide12 wrote:Germans had good naming convention for their tanks and aircraft. "Armored Battle Car 1,2,3,4,5,6" Very logical.
Not so much the aircraft. Aircraft naming conventions never make total sense in any country.

For example, consider: Me 109 and Me 110, and Ju 87 and Ju 88, Fw 189 and Fw 190. Each pair of planes belongs to a single manufacturer, but their numerical designation is sequential only - it doesn't relate any information about the class of fighter. The 109 is an air superiority fighter. The 110 is a heavy fighter/ground strafer. The 87 is a dive bomber and the 88 is a transport or high altitude bomber. The 189 is a recon plane and the 190 is a fighter.

American classifications were pretty bad too, since the Navy and Air Force wouldn't use the same system. Naval fighters were designated like "F4F":
F for fighter, 4 for the fourth model produced by F (F being Grumman, for who knows what reason) manufacturer. Air Force fighters were designated P-## for "patrol", but even then, twin-engined cannon-bearing dual-boom monsters like the P-38 Lightning and P-61 Black Widow (which was primarily a night fighter as well) were classified with the slimmer, smaller-profile P-40 Kittyhawks and P-51 Mustangs.

They did finally overhaul it in 1962, though. And all branches were at least consistent in X- prefix for "experimental" and Y- prefix for "prototype."
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Post

Re: Planet Name Generation

#39
Victor Tombs wrote:
Talvieno wrote:Huh, I wrote code for something like this. I may post it later. It allows you to "theme" names to different systems, so that, for instance, one system will sound Greek, the next might sound Norse, etc, but all procedurally generated.
That sounds impressive Talvieno. :thumbup:
Thank you. :D I certainly hope it lives up to how I hyped it. :?


Okay, decided to scrounge it up. It was for a different project, but it never got used, so. I don't see any reason not to copy-paste it here. Who knows, maybe Josh can use it to fix some of his wierd "lll" planet names. XD (I remember seeing a name with a triple consonant in one of his videos.)

The main drawback is... it's in java. as I understand it, Limit Theory is coded in C++. A conversion would be fine by me, I wouldn't object. Anybody who wants my code can use it.. Linguistics has always been a hobby of mine.



Very simple to use... it includes a main class so you can see how to call it properly.

Features:
  • Essentially infinite name generation
  • Generated names can be "themed" to a particular area such as a star system
  • All generated names are pronounceable (provided the input words are pronounceable)
  • Names generated match the average size and structure of the input word list, so you can control the length of the name you generate
  • Will accept any length of input string (although I recommend AT LEAST five words total)
  • Returns "Error" when there is no possible way to generate a unique name (but that shouldn't come up unless you're trying to generate 10,000 + names in one go with a tiny (less than 8 words) input string)
  • Can handle spaces, commas, and dashes if required, and has the capability of easily being coded for other similar characters.
Examples:
Spoiler:      SHOW
Examples (each example is "planet,star,satellite,nebula,system,galaxy,asteroid" translated into the language indicated):

English: (input: "planet,star,satellite,nebula,system,galaxy,asteroid")
atister
anastate
atebella
atabibud
senerar
plalerer
allilat
stelalet
atatale
niretile

Chinese: (input: "Xingxing,hengxing,weixing,xingyun,xitong,xingxi,xiao,xingxing")
xixixuxi
xingxiao
xititing
xingxing
hungxiao
wingxin
xeiting
hingyixi
xingxixi
wungxing

Spanish: (input: "estrella,nebulosa,planeta,satelite,sistema,asteroide,galaxia")
pleleroxe
sumoisa
etastele
astonase
nalasia
goibesase
asterete
etadilesa
aterene
sutematia

Hindi: (input: "graha,sitara,upagraha,niharika,pranali,akasaganga,ksudragraha")
ksigara
ksipatiga
nalatala
urapaka
agragaka
arasarura
aharakaha
akingasa
nagarina
ahitahiha

Russian: (input: "planety,zvezdy,tumannosti,sputnikovoy,sistemy,Galaktika,asteroidom")
selamoiki
plekodidi
gakoikuka
zveruruda
tektoika
amakatnara
astilakamy
spanekezdy
sistiketni
plodavoy

Japanese: (input: "Wakusei,no,hoshi,no,eisei,seiun,shisutemu,ginga,showakusei,hoshi")
wekosi
sosuku
eisowu
hiwoku
wusaki
wasasi
gitota
wusoti
husowa
sitaka

Code: Select all

package game;

import java.util.ArrayList;

public class Main {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		int i;
		
		ArrayList<String> testArray = new ArrayList <String>();
		for (i = 0;i < 10;i++){
			testArray.add(NameScript.GetName(testArray,"Wakusei,no,hoshi,no,eisei,seiun,shisutemu,ginga,showakusei,hoshi"));
			System.out.println(testArray.get(testArray.size() - 1));
		}
	}

}

Code: Select all

package game;

/* AUTHOR: Talvieno. Feels so good to finally put my name somewhere.
 * 
 * This code was originally used for a Dwarf Fortress script I made, and used to generate an entire language.
 * There, I also had it create word roots (the same idea as "hydro-" or "tele-"), so that words with a similar
 * meaning also had a similar prefix/suffix. We don't really need that here, as far as I know, so I took it out.
 * It added a whole new level of complexity all by itself.
 */

import java.util.ArrayList;

class NameScript {
	
	static ArrayList<String> consonantStart = new ArrayList<String>();
	static ArrayList<String> consonantMiddle = new ArrayList<String>();
	static ArrayList<String> consonantEnd = new ArrayList<String>();
	static ArrayList<String> vowelStart = new ArrayList<String>();
	static ArrayList<String> vowelMiddle = new ArrayList<String>();
	static ArrayList<String> vowelEnd = new ArrayList<String>();
	static double totalLength = 0.0;
	static double totalParts = 0.0;
	static ArrayList<Character> vowelList = new ArrayList<Character>();
	static ArrayList<Character> consonantList = new ArrayList<Character>();
	static ArrayList<Character> swapList = new ArrayList<Character>();
	static boolean repeat = true;
	static int fails = 0;
	static int lengthAdd = 0;
	static double regularParts;
	static double regularLength;
	static ArrayList<String> parentArray = new ArrayList<String>();
	
	static String GetName(ArrayList <String> dadArray,String inputList){
		/*This calls a method that sets up all the consonants and vowels - and space characters - in the
		 * usable language.*/
		ConsonantOrVowel();
		
		parentArray = dadArray;//just setting the field.

		String inputWords[] = inputList.split(",");
		totalLength = 0;
		totalParts = 0;
		
		/*Now we run through all the words you put in when you called NameScript, and chop everything 
		 * up into teeny tiny bits.*/
		for (int i = 0; i < inputWords.length; i++){
			SplitWord(inputWords[i]);//We split the names up,
			totalLength += inputWords[i].length(); //count the length of the words,
			totalParts += FindParts(inputWords[i]);//and then count the parts in them (part = p a rt/ c ou nt).
		}
		/* Here we get the average length and average parts for all input words. This helps us create new words 
		 * that are as close in length and composition to the words that are input. It's a little thing, but
		 * it makes a big difference.*/
		regularLength = totalLength / inputWords.length;
		regularParts = totalParts / inputWords.length;
		/*Were you stupid and didn't input enough words? If so, this is the function that you've been waiting 
		 * for! Call now and we'll double the offer, and you get a set of limited edition steak knives, 
		 * absolutely free! (plus shipping and handling)*/
		Crashkill();
		
		String finalName = NameCrafter(); //Yes, I shoved the call to the big method here like it's of little importance.
		ResetClass();//Reset everything. Java annoys me sometimes.
		return finalName;
	}
	
	private static void ResetClass() {
		consonantStart.clear();
		consonantMiddle.clear();
		consonantEnd.clear();
		vowelStart.clear();
		vowelMiddle.clear();
		vowelEnd.clear();
		vowelList.clear();
		consonantList.clear();
		swapList.clear();
	}
	
	private static void ConsonantOrVowel(){
		//I'm including 'y' and some other characters in both lists... just because it makes things easier.
		//You would not believe how hard it is to accurately split words into little bits.
		vowelList.add ('a');
		vowelList.add ('e');
		vowelList.add ('i');
		vowelList.add ('o');
		vowelList.add ('u');
		vowelList.add ('y');
		vowelList.add (' ');
		vowelList.add ('-');
		vowelList.add ('\'');
		swapList.add (' ');
		swapList.add ('-');
		swapList.add ('\'');
		consonantList.add ('b');
		consonantList.add ('c');
		consonantList.add ('d');
		consonantList.add ('f');
		consonantList.add ('g');
		consonantList.add ('h');
		consonantList.add ('j');
		consonantList.add ('k');
		consonantList.add ('l');
		consonantList.add ('m');
		consonantList.add ('n');
		consonantList.add ('p');
		consonantList.add ('q');
		consonantList.add ('r');
		consonantList.add ('s');
		consonantList.add ('t');
		consonantList.add ('v');
		consonantList.add ('w');
		consonantList.add ('x');
		consonantList.add ('y');
		consonantList.add ('z');
		consonantList.add (' ');
		consonantList.add ('-');
		consonantList.add ('\'');
	}
	
	
	private static void SplitWord(String word){
		word = word.toLowerCase();
		boolean okay = true;
		if (word.length() < 3){
			okay = false;
		}
		if (okay == true){
			boolean consonantNow = false;
			String current = "";
			int i = 0;
			int lastPoint = 0;
			current = word.substring(0, 1);
			//First, decide if the first character is a consonant, or a vowel
			if (consonantList.contains(current.charAt(0))){
				//If it's a consonant, start checking the letters after it as to whether they're consonants too
				for (i = 1; i < word.length() + 1; i++){
					//Keep adding the consonants to the "current" string
					if (consonantList.contains (word.charAt(i))){
						current += (word.substring(i, i + 1));
					} else {
						/*When it hits a letter that isn't a consonant, it spits it back out and breaks to the 
						 * next part.*/
						if (!consonantStart.contains(current) || repeat == true){
							if (swapList.contains(word.charAt(i-1))){
								current += "%";
							}
							consonantStart.add(current);
						}
						lastPoint = i;
						current = "";
						break;
					}
				}
			} else {
				for (i = 1; i < word.length() + 1; i++){
					if (vowelList.contains (word.charAt(i))){
						current += (word.substring(i, i + 1));
					} else {
						if (!vowelStart.contains(current) || repeat == true){
							if (swapList.contains(word.charAt(i-1))){
								current += "%";
							}
							vowelStart.add(current);
						}
						lastPoint = i;
						current = "";
						break;
					}
				}
				consonantNow = true;
			}
			int startPoint = lastPoint;
			for (i = startPoint; i < word.length(); i++){
				if (consonantNow == true){
					for (i = lastPoint; i < word.length(); i++){
						if (consonantList.contains(word.charAt(i))){
							current += word.substring(i, i + 1);
						} else {
							if (i == lastPoint){
								if (swapList.contains(word.charAt(i))){
									current += word.substring(i,i+1);
									lastPoint = i + 1;
								}
								consonantNow = false;
								break;
							}
							if (!consonantMiddle.contains(current) || repeat == true){
								if (swapList.contains(word.charAt(i-1))){
									current = current + "%";
								}
								consonantMiddle.add(current);
							}
							consonantNow = false;
							lastPoint = i;
							current = "";
							break;
						}
					}
				} else {
					for (i = lastPoint; i < word.length(); i++){
						if (vowelList.contains(word.charAt(i))){
							current += word.substring(i, i + 1);
						} else {
							if (i == lastPoint){
								if (swapList.contains(word.charAt(i))){
									current += word.substring(i,i+1);
									lastPoint = i + 1;
								}
								consonantNow = true;
								break;
							}
							if (!vowelMiddle.contains(current) || repeat == true){
								if (swapList.contains(word.charAt(i-1))){
									current = current + "%";
								}
								vowelMiddle.add(current);
							}
							consonantNow = true;
							lastPoint = i;
							current = "";
							break;
						}
					}
				}
			}
			if (consonantNow == true) {
				if (!consonantEnd.contains(word.substring(lastPoint,word.length())) || repeat == true) {
					consonantEnd.add(word.substring(lastPoint,word.length()));
				}
			} else {
				if (!vowelEnd.contains(word.substring(lastPoint,word.length())) || repeat == true){
					vowelEnd.add(word.substring(lastPoint,word.length()));
				}
			}
		}
	}
	
	private static int FindParts(String word){
		word = word.toLowerCase();
		int parts = 0;
		boolean consonantNow = false;
		String current = "";
		int i = 0;
		int lastPoint = 0;
		current = word.substring(0,1);
		if (consonantList.contains(current.charAt(0))){
			for (i = 1; i < word.length(); i++){
				if (consonantList.contains(word.charAt(i))){
					current += word.substring(i,i+1);
				} else {
					parts += 1;
					lastPoint = i;
					break;
				}
			}
		} else {
			for (i = 1; i < word.length(); i++){
				if (vowelList.contains(word.charAt(i))){
					current += word.substring(i,i+1);
				} else {
					parts += 1;
					lastPoint = i;
					break;
				}
			}
			consonantNow = true;
		}
		int startPoint = lastPoint;
		for (i = startPoint; i < word.length() + 1; i++){
			if (consonantNow == true){
				for (i = lastPoint; i < word.length(); i++){
					if (consonantList.contains(word.charAt(i))){
						current += word.substring(i, i + 1);
					} else {
						if (i == lastPoint){
							if (swapList.contains(word.charAt(i))){
								current += word.substring(i, i + 1);
								lastPoint = i + 1;
							}
							consonantNow = false;
							break;
						}
						parts += 1;
						consonantNow = false;
						lastPoint = i;
						current = "";
						break;
					}
				}
			} else {
				for (i = lastPoint; i < word.length(); i++){
					if (vowelList.contains(word.charAt(i))){
						current += word.substring(i, i + 1);
					} else {
						if (i == lastPoint){
							if (swapList.contains(word.charAt(i))){
								current += word.substring(i, i + 1);
								lastPoint = i + 1;
							}
							consonantNow = true;
							break;
						}
						parts += 1;
						consonantNow = true;
						lastPoint = i;
						current = "";
						break;
					}
				}
			}
		}
		parts += 1;
		return parts;
	}
	
	private static String NameCrafter(){
		String thisName = null;
		boolean okay = false;
		while (okay == false){
			//double stringLength = RndX(3.0,8.0);
			//double stringParts = RndX(2.0,8.0);
			thisName = "";
			double minLength = Math.max(3, regularLength * 0.8);
			double maxLength = Math.max(5 + lengthAdd, regularLength * 1.25);
			double lThis = regularParts * RndX(0.8,1.25);
			String consonantVowel = "";
			
			if (RndX(1,consonantStart.size() + vowelStart.size()) < consonantStart.size()){
				consonantVowel = "c";
			} else {
				consonantVowel = "v";
			}
			
			if (consonantVowel == "c"){
				thisName = consonantStart.get(RndX(1,consonantStart.size()) - 1);
				consonantVowel = "v";
			} else {
				thisName = vowelStart.get(RndX(1,vowelStart.size()) - 1);
				consonantVowel = "c";
			}
			
			if (thisName.contains("%") == true){
				thisName = thisName.replace("%", "");
				if (RndX(1,consonantStart.size() - 1) <= consonantStart.size()){
					consonantVowel = "c";
					thisName = vowelStart.get(RndX(1,vowelStart.size()) - 1);
				} else {
					consonantVowel = "v";
					thisName = consonantStart.get(RndX(1,consonantStart.size()) - 1);
				}
			}
			
			int i = 0;
			int lastResort = RndX(0,2);
			if (lastResort < lThis){
				for (i = 0; i < lThis - lastResort;i++){
					if (consonantVowel == "c"){
						consonantVowel = "v";
						thisName += consonantMiddle.get(RndX(1,consonantMiddle.size()) - 1);
					} else {
						consonantVowel = "c";
						thisName += vowelMiddle.get(RndX(1,vowelMiddle.size()) - 1);
					}
					if (thisName.contains("%")){
						thisName.replace("%", "");
						if (RndX(1,consonantStart.size() + vowelStart.size()) < consonantStart.size()){
							consonantVowel = "c";
							while (true) {
								String addIt = vowelStart.get (RndX(1,vowelStart.size()) - 1);
								int j;
								for (j = 0; j < swapList.size();j++){
									if (addIt.contains(swapList.get(j).toString())){
										addIt = "";
									}
								}
								if (addIt != ""){
									thisName += addIt;
									break;
								}
							}
						} else {
							consonantVowel = "v";
							while (true) {
								String addIt = consonantStart.get (RndX(1,consonantStart.size()) - 1);
								int j;
								for (j = 0; j < swapList.size();j++){
									if (addIt.contains(swapList.get(j).toString())){
										addIt = "";
									}
								}
								if (addIt != ""){
									thisName += addIt;
									break;
								}
							}
							i ++; 	
						}
					}
				}
			}
			
			if (RndX(1,consonantEnd.size() + vowelEnd.size()) < consonantEnd.size()){
				if (consonantVowel == "c"){
					thisName += consonantEnd.get(RndX(1,consonantEnd.size()) - 1);
				} else {
					thisName += vowelMiddle.get(RndX(1,vowelMiddle.size()) - 1);
					if (thisName.contains("%")){
						if (RndX(1,consonantStart.size() + vowelStart.size()) < consonantStart.size()){
							consonantVowel = "c";
							while (true){
								String addIt = vowelStart.get(RndX(1,vowelStart.size()) - 1);
								int j;
								for (j = 0;j < swapList.size();j++){
									if (addIt.contains(swapList.get(j).toString())){
										addIt = "";
									}
								}
								if (addIt != ""){
									thisName += addIt;
									break;
								}
							}
							i++;
						} else {
							consonantVowel = "v";
							while (true){
								String addIt = consonantStart.get(RndX(1,consonantStart.size()) - 1);
								int j;
								for (j = 0;j < swapList.size();j++){
									if (addIt.contains(swapList.get(j).toString())){
										addIt = "";
									}
								}
								if (addIt != ""){
									thisName += addIt;
									break;
								}
							}
							i++;
						}
					}
					thisName += consonantEnd.get(RndX(1,consonantEnd.size()) - 1);
				}
			} else {
				if (consonantVowel == "c"){
					thisName += consonantMiddle.get(RndX(1,consonantMiddle.size()) - 1);
					if (thisName.contains("%")){
						if (RndX(1,consonantStart.size() + vowelStart.size()) < consonantStart.size()){
							consonantVowel = "c";
							while (true){
								String addIt = vowelStart.get(RndX(1,vowelStart.size()) - 1);
								int j;
								for (j = 0; j < swapList.size();j++){
									if (addIt.contains(swapList.get(j).toString())){
										addIt = "";
									}
								}
								if (addIt != ""){
									thisName += addIt;
									break;
								}
							}
							i++;
						} else {
							consonantVowel = "v";
							while (true){
								String addIt = consonantStart.get(RndX(1,consonantStart.size()) - 1);
								int j;
								for (j = 0; j < swapList.size();j++){
									if (addIt.contains(swapList.get(j).toString())){
										addIt = "";
									}
								}
								if (addIt != ""){
									thisName += addIt;
									break;
								}
							}
							i++;
						}
					}
					thisName += vowelEnd.get(RndX(1,vowelEnd.size()) - 1);
				} else {
					thisName += vowelEnd.get(RndX(1,vowelEnd.size()) - 1);
				}
			}
			
			if (thisName.length() > 1 && thisName.length() >= minLength && thisName.length() <= maxLength && ParentContains(thisName) == false){
				okay = true;
			} else {
				thisName = "";
				fails ++;
				if (fails > 100000){
					System.out.println("Too many failed names.");
					thisName = "Error";
					break;
				}
			}
			
			
		}		
		return thisName;
	}
	
	//These are because I'm lazy and like to have one of these in all my programs.
	private static double RndX(double a, double b){
		return ((Math.random() * ((b - a) + 1)) + a);
	}
	//And I do so love Java for this. Multiple function with the same name.
	private static int RndX(int a, int b){
		return (int)((Math.random() * ((b - a) + 1)) + a);
	}
	
	private static void Crashkill(){ 
		/*Just a bunch of arbitrary values, designed to match the most common letter combos in our very own solar
		 * system. These keep the program from crashing when it comes up with a major issue with there
		 * NOT BEING ENOUGH WORDS. >.> But it happens sometimes. And this breaks the possibility of my script
		 * crashing your code.*/
		if (consonantStart.size() == 0) { consonantStart.add("m"); }
		if (consonantMiddle.size() == 0) { consonantMiddle.add("n"); }
		if (consonantEnd.size() == 0) { consonantEnd.add("s"); }
		if (vowelStart.size() == 0) { vowelStart.add("ea"); }
		if (vowelMiddle.size() == 0 ) { vowelMiddle.add("e"); }
		if (vowelEnd.size() == 0) { vowelEnd.add("u"); }
	}
	
	//check the parent list to make sure name isn't a duplicate.
	private static boolean ParentContains(String name){
		return parentArray.contains(name);
	}
}

How it would work
Basically, what you'd do is take a long list (I guess from a *.txt) full of random names, and pull six to eight different names from it. You would then use this list for absolutely everything within that particular star system that needs a name. That would "theme" names to that particular star system, so that if you saw a ship, you might be able to easily say, "Oh, that ship is from the ______ system," provided you were familiar enough with the name scheme for that star system. Even if not, it would make it seem as if there was a specific "language" generated with that system.

Even better, you could attach certain names to factions. For example, say Faction A includes, as a string: "Ulysses,Missile,Sassafras,Carcass" And, then, System A includes the string "Quintet,Laquer,Queenly,Croquet". Anything created by that faction would use the inputs for the faction, while it would also include the four names in the string for that particular star system. This added bit of flavor would be able to theme names not only for the star system, but for factions as well, and while it might not be immediately noticeable, you might eventually recognize that the "ss" is far more common with faction A, and the "qu" is far more common with System A. It's a noticeable difference, but subtle, so it wouldn't be like it was hitting you over the head with it.
Last edited by Talvieno on Tue Apr 22, 2014 7:58 am, edited 1 time in total.
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Post

Re: Planet Name Generation

#40
Grumblesaur wrote:
Victor Tombs wrote: I can imagine how much you will be enjoying yourself with these options Grumblesaur. I am sure you already have some impressive ideas. ;) :D
For ships, I'd track the evolution of a certain category. HF-1 would be the first heavy fighter model I produce, BC-1 would be the first battlecruiser, etc.

And then of course I'd come up with some kind of name that actually appeals to the mind. I already do this in Space Engineers because it's a good way to track my progress as a shipbuilder.
i'd like a feature to make my shipnaming automatic.
so that i dont have to rename every fighter manually to fit its serial and type number.

for example with some tag based system

for example i set my general naming sheme via writing

%Type - %Serial_Number ( - %Fleet_Number - %Group_Number - %Squad_Number) "CSF %Random_Name(shemes.norse)"

the name tags are pretty self explaining

the "-" are used directly as symbols, to make reading easier, but can be inserted everywhere. (i'd make every symbol that is not a maker for something insertable everywhere)

round parantheses () are "when applicable" markers, the tags within them will only be used if there are numbers defined for this singular ship.

parameters inside "" makers are used when the function is activated for this ship class or type.
so one can activate this tags for his capital ships to be named with random names (or out of an pre-generated list)
but dinky fighters wont get names (unless the player wants it so and activates it)
Post

Re: Planet Name Generation

#41
Cornflakes_91 wrote: i'd like a feature to make my shipnaming automatic.
so that i dont have to rename every fighter manually to fit its serial and type number.

for example with some tag based system

for example i set my general naming sheme via writing

%Type - %Serial_Number ( - %Fleet_Number - %Group_Number - %Squad_Number) "CSF %Random_Name(shemes.norse)"

the name tags are pretty self explaining

the "-" are used directly as symbols, to make reading easier, but can be inserted everywhere. (i'd make every symbol that is not a maker for something insertable everywhere)

round parantheses () are "when applicable" markers, the tags within them will only be used if there are numbers defined for this singular ship.

parameters inside "" makers are used when the function is activated for this ship class or type.
so one can activate this tags for his capital ships to be named with random names (or out of an pre-generated list)
but dinky fighters wont get names (unless the player wants it so and activates it)
I was talking about naming the model/blueprint, not each individual ship. But yes, having it default to an automatic name would be nice if you leave the field blank.
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Post

Re: Planet Name Generation

#42
Talvieno wrote: Victor Tombs wrote:

Talvieno wrote:Huh, I wrote code for something like this. I may post it later. It allows you to "theme" names to different systems, so that, for instance, one system will sound Greek, the next might sound Norse, etc, but all procedurally generated.



That sounds impressive Talvieno. :thumbup:


Thank you. :D I certainly hope it lives up to how I hyped it. :?
Sorry Talvieno I missed your post on my usual sweep. Well it certainly looks impressive. Of course I'm not a programmer so my opinion doesn't count for much but I daresay someone will find it more than useful in their own project. :thumbup: :D

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