Post
Fri Apr 18, 2014 8:04 am
#5
by Gazz
Such as?
All they list are colloquialisms like short range weapons being better at short range.
They list a few general feature areas but not a single specific example of how one system interacts with another.
Their website and forum have zero additional information. In fact, I made the very first post on their forum. There wasn't even a welcome post of any sort.
"We want to create a game focused on strategy and tactics that will be about maneuvering your ships and setting up the best formations to out fight your enemy. "
...but not one scrap of info about what that means. Does moving forward give you 3 apples while moving sideways paints your ship blue?
Ships? What ships? There is no information at all about what kind of ships or roles they envision. Well, other than that there is more than 1 ship type present in their demo. But they all do the same thing, so...
Their "demo" shows the complete opposite of what they are advertising.
No turns.
No maneuvering - not even on a predefined path.
No stealth and detection.
No electronic warfare or counter-anything.
No limited ammo.
No weapons other than "the" missile.
That... is an anti-demo.
I put some money in (so it's easier to follow the project) but unless they start spilling the beans on what kind of game they want to make, this will be a bust.
There is no "I" in Tea. That would be gross
.