JoshParnell wrote:I hear you guys, but I am unsure of how you provide such an incentive in an SP game. I mean, of course, it seems immensely appealing that SC backers will get ship insurance for life...that's awesome, and a significant financial advantage over latecomers. But who would care if you had ship insurance in an SP game, where it pretty much means nothing? You could just reload the game...
Can you think of a way to make people care about something like that in a single player game?
Simply introduce a single-player 'hardcore' mode, like Diablo III and the new X-com.
Basically the save game functionality is turned off. So if you want to give yourself a little bit of a buffer as to what might happen, then insurance becomes a very attractive option.
Personally, I've thought such game modes were pure madness, but they appear to be quite popular.
In a regular game, insurance could mean that you simply don't need to reload a previous save game. Insurance simply means you automatically get back what you had when you 'lost' it.
haha, I just had a funny idea. Maybe having insurance is merely the trigger to allow the player to access the load game screen. No insurance, no access to the load-game screen. (Save as much as you want though). Hmm, that could be viewed as a little bit evil though. Of course make it cheap enough (tune the cost) for a single access. A lifetime insurance is lifetime access to the load-game screen.