That's approximately the point I was trying to make: 'also making for a nice game-play feature of getting easier-to-penetrate shields and faster moving speed when shields are weakened'. Makes for 'completely non-working wake effect when shields are down'. I'm so good at explaining things *Wall*DWMagus wrote:Actually, this spawns an interesting thought. What would happen if it didn't work while the shields were down?Cornflakes_91 wrote:the problem is that it also should work if the ship has no shields, or if they are down
This would make both logistical and tactical plans for attack / defense. This intrigues me.
Post
Mon Jan 27, 2014 12:39 pm
#61
Re: Fighters and how to make capital ships feel big, Wake Fi
Survivor of the Josh Parnell Blackout of 2015.