Dadalos wrote:(though i think an army of me flying ships would be fantastic XD. )
This little filk song is to be sung to the tune of Home on the Range. And the best part? The lyrics were largely written by Isaac Asimov.
Oh, give me a clone
Of my own flesh and bone
With its Y-chromosome changed to X
And when it is grown
Then my own little clone
Will be of the opposite sex.
Clone, clone of my own,
With your Y-Chromosome changed to X
And when I’m alone
With my own little clone
We will both think of nothing but sex.
Oh, give me a clone
Is my sorrowful moan
A clone that is wholly my own.
And if she’s an X
Of the feminine sex
Oh, what fun we will have when we’re prone.
My heart’s not of stone,
As I’ve frequently shown
When alone with my own little X
And after we’ve dined
I am sure we will find
Better incest than Oedipus Rex.
Why should such sex vex
Or disturb or perplex
Or induce a disparaging tone.
After all, don’t you see
Since we’re both of us me
When we’re having sex, I’m alone.
And after I’m done
She will still have her fun
For I’ll clone myself twice ere I die.
And this time without fail,
They’ll be both of them male
And they’ll ravage her by and by.
And now that we've all had a good laugh:
Insurance is a mechanic usually used by persistent games, like MMOs, where the player can't simply reload, but permadeath and complete loss of everything might be a bit tough (after all, you don't slaughter the cow you want to milk...). The way LT is set up, a simple save/load function should suffice and be far more resistant to abuse or get rich quick exploits.
As for the banking and the loans, mh, the question is how you want to implement the consequences. Besides the fact that people who lend you money in exchange for juicing you like an orange in the long run tend to be unwholesome in general, the question is what exactly will happen when you don't pay. If the only consequence to pimping out your ship is a bit of extra combat every once in a while, then I'm against it.
X3: Albion Preludes Stock Exchange was the single worst thing that could happen to the game's economy, for example. You could simply pull a couple of dozen millions out of thin air from the cozy comfort of your cockpit, with nothing more than a pittance of money to start with - no ship, skill, equipment or exploring required. This rendered economy side of the game rather optional. No stuff was made, sold or consumed, the money appeared literally out of thin air.
As far as the in-game economy goes, I'd even to so far as to remove interest rates and other such crud - money for nothing is akin to cheating and promotes odd behaviour unbecoming for the captain of a spaceship. I'd rather see people grind an asteroid belt into ingots and sell those than seeing people "play the stock market". You don't need to program a fancy space combat/trading game around that stuff, a mere excel sheet will usually do. Let's make people work a bit for their money.
TL;DR - toss insurance salesmen out of the nearest airlock and shoot bankers and loan sharks on sight. I can't see them add anything but trouble and cheap target practice.