Ah, so save files simply store the alterations made to the universe? That seems like the only sensible way to handle it, to be honest, saving the entire universe to disk would be completely infeasible.Dadalos wrote:at some point i remember reading about save files and formats and size and josh basicly said that save file size would be a non issue. even for as much information is actual being stored you have to remember that its all being 'unpacked' from a seed all a save file needs to realy track would be seed # + player variables which even after several hundred hours of game play would fit on the cheapest of flash drives and have room to spare 100X over I would imagine.rickisen wrote:I love this Idea, Sure the saves might get huge, But getting to create a questline or story for someone else to play trough really exites me. But that would of course require some way of creating quests for your self in a normal game I quess.
Maybe there could be some sort of "creator-mode" in LT.
Post
Wed Dec 05, 2012 5:48 am
#16