Excellent, feeling a bit relieved so far
Kvallning wrote:The idea of all the UI being one system is interesting. I enjoy that it's 3D and malleable, but I do miss the Matrix-y spreading effect the old editor had. This still blew my mind, though. That's putting it ridiculously lightly.
I'm definitely going to keep experimenting with layouts, especially for things like long lists, etc. where radial will not be a good choice for usability. I'm sure we will see hints of the old editor in places
mcsven wrote:Fantastic work as usual Josh! I must admit that I burst out laughing in astonishment when you tilted the UI (and suffered my usual pangs of intense jealousy).
Do the features in the system maps actually correspond to things in the systems, or are they randomly generated for the UI?
I was really hoping that would catch some people off guard (sure as heck excited me the first time I did it)
Yes, the features are real. In this case most of the system contents are ore-laden asteroids, so that's what most of the nodes are (though you can sometimes see a larger planet node).
Gazz wrote:I hate the fact that I can't play with that map just yet.
It will suck playing other space games with inferior navigation.
No one will want it changed back to a classic UI.
Next I'll be receiving cobbled-together cut-outs from old scifi magazines that read "CLASSIC UI OR DIE." Scary business