- Would we get the ability to work with a fairly large mix of components/turrets/lasers/missiles/torpedoes?
- Would they be classified as per Ship class (S/M/L/Capital etc)?
- How many types of the aforementioned components be? (how many types of lasers or turrets for ex and their compatibility with different Ship types or Hardpoints, compatibility with Ship reactor/power core/power plant)
- Any chance of Weapon or Module Blueprint discovery/creation/manufacture/integration with LT economy?
- Would custom weapon or ship module creation be allowed as part of Modding so the community could come up with a Mod like "Eve Weapons Customization Mod : Eve level of ship customizations - hundreds or perhaps thousands of lasers turrets missiles shields hull platings that can be added to your LT experience)
Post
Tue Dec 04, 2012 10:02 pm
#1
Modular Ship Components - Spoilt for choice?
Am curious - how varied would the ship customization be and how would its implementation work with the LT Engine dynamic?