Recently mcsven put together a nice outline of the techs seen in Josh's initial presentation (in Update #10) of his research tree for the game. I've used that outline as a starting point for a somewhat longer and more detailed list of possible fixed technologies, which I present here for your amusement.
For the most part if it's something Josh showed, I've tried to leave it as-is. But I have made a number of tweaks for several reasons:
- Organize buildable objects into functional groups
- Add more buildable objects in existing groups
- Add more kinds of functional groups in Engineering
- Add more functions beyond Engineering (for the strategic game)
(Note: This outline doesn't cover modifiers for randomly-generated technologies. Yet. )
- Engineering
- Vessels
- Probes
- Tactical Probe (short-range combat data)
- Exploration Probe (long-range basic sector data)
- Monitor Probe (short-range detailed planetary/civ data)
- Stations
- Depot
- Orital Station
- Mobile Station
- Planetoid Station
- Different approach to station classification
- Ships
- Fighter
- Bomber
- Corvette
- Frigate
- Destroyer
- Cruiser
- Battleship
- Carrier
- Dreadnought
- Probes
- Propulsion
- Standard Drive
- Afterburner
- Cruise Drive
- Jump Drive
- Jump Gate
- Warp Lane
- Defense
- Plating
- Plasalloy
- Coherent Duratan
- Bonded Neutronium
- Shielding
- Gravitic Shell
- Strange Shield
- Subspace Orb
- Cloaking
- Space-colored Paint
- Electromagnetic Masking
- Inversion Field
- Plating
- Sensors
- Tactical Scanner
- Spectral Sensor
- Data Monitor
- Computers
- Processors
- Networking
- Parallelism
- Weapons
- Direct-fire Weapons
- Kinetic Weapons
- Projectile
- Mass Drivers
- Railguns
- Energy Weapons
- Beam Lasers
- Pulse Lasers
- Photonic Cannon
- Kinetic Weapons
- Indirect-fire Weapons
- Missiles
- Dumb-fire Missile
- Seeking Missile
- Torpedoes
- Proton Torpedo (physical damage)
- Flash Torpedo (briefly blinds sensors)
- Ionizing Torpedo (only damages living things)
- Antimatter Torpedo (massive physical damage)
- Planetbuster Torpedo
- Missiles
- Mines
- Listener Mine (quietly alerts player to intrusions)
- Concussive Mine (physical damage)
- Scrambler Mine (briefly blinds sensors)
- Direct-fire Weapons
- Vessels
- Social
- Education
- Training
- Academics
- Teaching
- Medicine
- Mass Media
- Education
- Economy
- Agriculture
- Fertilization
- Hydroponics
- Weather Control
- Terraforming
- Manufacturing
- Extraction
- Refining
- Production
- Financial
- Advanced Banking
- Sector Exchanges
- Integrated Value Web
- Agriculture
- Political
- Diplomacy
- Negotiation Techniques
- Treaties
- Galactic Council
- Organization
- World Management
- System Management
- Sector Management
- Synaptic Union
- Diplomacy
- Science
- Engineering Research
- Social Research
- Economic Research
- Political Research