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Re: Cube world - Infinite procedurally generated RPG

#32
Okay, so I got a chance to play around with this in the AM before heading into work and here is what I have so far;

Testing on my local machine with the injection DLL to support more than 4 players worked fine. Didn't experience any crashes, but I was only testing with me and my wife's machines, so we never hit the 4p limit to begin with.

Second, moved the data to my server, and then I started getting the problem that seems to be cropping up in the non-official cubeworld forums. Notably, the you can connect, and the server says you connect but you can't interact with anything and you don't see anyone else in the world.

Bugger.

So I'm going to run through some more tests tonight to get this up on my server and a bit more stable. I'm going to try and put in place a process restarter, but since the server is a unique one with the DLL injection, I don't know how stable that will be if crashes are experienced. At the same time, I'm going to rewrite a part of the DLL (source was provided) to try and fix the connection issue since he's already exposing some of the interfaces.

Hoping to have a test up tonight. After testing, I'll post info here for all to enjoy! :thumbup:
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Re: Cube world - Infinite procedurally generated RPG

#34
Alright, I think I have success! Just gotta finalize some things and then I'm good to go.

If you're interested in joining, PM me. I don't want to get users who aren't interested by just posting up the address here.
Katawa wrote:My biggest problem with it is that it's not optimized so the framerate is just bad enough to make you not want to play it on my pc.
I agree. It took my newer PC with a beefy graphics card before it smoothed out.
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.

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