Granted, I've only backed a few different things at this point, but my take on it is that the backers don't "deserve" anything except the respect and courtesy of the person(s) they pledge funds to (which includes fulfillment of promises made). If a project fails and is a definite failure, they deserve (if nothing else) an offer for a refund (which they may or may not choose to accept, at their whim). Beyond that, I don't believe anyone is "entitled" to rewards, nor do I believe legal action should be taken unless it becomes blatantly obvious (and there is sufficient proof) that the entire project was an intentional con - emphasis on "intentional". They are called "rewards" for a reason. When you were a kid, you never demanded a "reward" for doing chores, did you? Nor, if you picked a wallet up off the street and tracked down its owner, would it be tactful to demand a reward for returning it. (Or, worse, taking something from the wallet beforehand.)
In short, money pledged to Kickstarter projects is, in my opinion, a
donation intended to help a project succeed - and nothing but. There may be offers or promisies of shinies at the end of the road, and I think the project leader(s) should do their best to show the backers the respect and courtesy they deserve by fulfilling the reward promises, but in my mind, a pledge is nothing more than a donation to a cause.
With that in mind, I feel much better about making pledges, and much better if the projects don't ultimately succeed. In the case of Gavan Woolery of Voxel Quest (to whom I donated time, rather than money) - at least he did his very best to make it happen.

That's all I wanted to begin with.
Victor Tombs wrote: ↑Tue Jul 18, 2017 4:40 am
Damocles wrote: See: with Limit Theory, instead of playing a game for maybe 40 hours, you had hundreds of hours of interesting topics to read
Hmm....If Josh does deliver the game I signed up for I'll be spending more than a miserable 40 hours playing it, Damocles. I haven't been here for the past five years for a quick game fix. I've lost track of how many hours of my gaming have been consumed by vanilla Freelancer and its modded varieties over the years.
I'm aware of the dichotomy of interests represented here on the forums concerning the LT project. I'm from the camp that is more concerned about the actual game.
I would certainly hope that Limit Theory has more than 40 hours of gameplay in it.

I'm pretty sure it will, though.