Well, I hate doing this, but:
I need another week.
My recent work has consisted of moving a major game subsystem from Lua to C, which is an ongoing process as you all know. In doing so, I had to choose between one of two major, high-level architectures, each with very different strengths and weaknesses. Despite having high hopes in the beginning, after having the system solidly in-place, I have only just come to the conclusion that I made the wrong choice. Sadly, it was necessary to have the system up-and-running before I could make the determination that it wouldn't pan out. It's rather heartbreaking, and, while I had planned on simply writing an account of this (failed) work, I feel that my time would be better spent taking the weekend to recharge, implementing the system in the other architectural style next week, and writing about the results at that time. Frankly, I'm too disgruntled and exhausted from work to produce a decent devlog at the moment anyway.
Apologies! If lessons learned the hard way are a currency, then I am a very rich man
On the brighter side, I'm sure it will make for a compelling story. Just...not right now
Victor Tombs wrote: ↑Sat Aug 11, 2018 3:50 pm
I wish I could find something constructive to say in reply to that, Josh. I'm still hoping that you will develop a game I can get lost for years in.
Thank you Victor. Working on it
By the way, my comment was more specifically about devlog frequency, not about anticipation of the game! Sorry if it came across as dark