I have an idea for engine damage if the engine of a ship is destroyed or damaged irreparably because of the environment or due to an attack, it should work at 1/4 capacity (400 m/s top speed for a certain fighter engine down to 100 m/s) and will have smoke and fire pouring out (too much realism is boring) the back and the same applies to more than one engine. the victim can limp away to a carrier or station with a shipyard dock and replace the engine (the destroyed engine is obviously worthless but can be salvaged for 70% resources). this should solve the problem of debating on whether to tow the ship or some other solution and hopefully provide a real solution to the implementation of engine damage.
For the aesthetics of engine damage if a player puts max power on the destroyed engine there should be a lot of smoke and fire coming from the overexerted engine (because well its Destroyed), but if they have 50% power there should be some smoke and a little fire coming from that engine (s) engine damage could also give an advantage to pirates who are looking for potential prey.
Edit: if a system or part that has been destroyed (engine, turret) it can repair itself it should repair up to 10% and work at a fraction of its capacity maybe 1/4 or 1/8 FOREVER and be marked irreparable therefore you must replace that part but you have the option to salvage the part for 70% resources.
if an engine is destroyed twice or multiple times it should function at 1/10 and can repair only to 5% for the time you have it.
(In my opinion, it would be senseless to make a part fully functional and repairable if it has hit 0 out of 100 or 1000 health that makes it too easy and even boring to some people. but of course, there could be an on/off in the options menu to allow the full repair of parts that have hit ZERO).
Post
Sat Jul 28, 2018 7:01 pm
#1
Engine Damage
Last edited by jonathanredden on Sun Jul 29, 2018 1:55 pm, edited 1 time in total.