Thanks for the link. I do need to read over the whole thread at some point. But as for the starting point, I am favorable to charge-sustained WH bridges and think that something like this is the way to go

Flatfingers wrote: ↑Wed Jul 18, 2018 11:58 pmI can't resist mentioning that all of the stars in my game -- every single one in that screenshot -- are real. They're taken from the Hipparcos catalog of the nearest/brightest stars from Earth.
What this means is that if you fly in the game to the vicinity of Earth, and mouselook around at the stars, they are exactly the stars you see from Earth when you look into the night sky, in approximately the correct colors and apparent brightnesses. In fact, just for fun I added a feature that draws the lines between the stars of the modern constellations.
Knowing Sly it was gibberish in attempt to make a math jokeJoshParnell wrote: ↑Thu Jul 19, 2018 12:20 amAll hail Slymodi \o/ I don't understand if this is an E&M joke or just gibberish :T
I am personally not a fan of 3D maps at all.theStormWeaver wrote: ↑Thu Jul 19, 2018 9:24 amIn regards to 3d maps, I think a good compromise would be 3d Regions (what you refer to as tiles near the end) but an overall 2d structure. It's more interesting and even a bit more realistic.
except if you are using some euclidean distance limited jump drive.
Ah, but I amBlack--Snow wrote: ↑Thu Jul 19, 2018 10:31 amI am personally not a fan of 3D maps at all.theStormWeaver wrote: ↑Thu Jul 19, 2018 9:24 amIn regards to 3d maps, I think a good compromise would be 3d Regions (what you refer to as tiles near the end) but an overall 2d structure. It's more interesting and even a bit more realistic.
2D maps provide the exact same layout but with less confusion and difficulty in navigation.
For example, EVE's 3D map is just worse than their 2D one. The layout was designed that no stars overlapped meaning that the 2D was just a more readable version of the 3D map.
Fair. Though I think conversion between 2D and 3D is pretty much entirely aesthetic anyway, so the generation could even just default to 3D regions on a 2D tile. I don't think adding an extra dimension to generation would be particularly taxing, since the placement of stars seems to be the least taxing thing about generation.theStormWeaver wrote: ↑Thu Jul 19, 2018 12:21 pmAh, but I amBlack--Snow wrote: ↑Thu Jul 19, 2018 10:31 amI am personally not a fan of 3D maps at all.theStormWeaver wrote: ↑Thu Jul 19, 2018 9:24 amIn regards to 3d maps, I think a good compromise would be 3d Regions (what you refer to as tiles near the end) but an overall 2d structure. It's more interesting and even a bit more realistic.
2D maps provide the exact same layout but with less confusion and difficulty in navigation.
For example, EVE's 3D map is just worse than their 2D one. The layout was designed that no stars overlapped meaning that the 2D was just a more readable version of the 3D map.
I brought it up only because Josh mentioned it being an easy thing to include as an option. By mentioning this compromise here, my preference is more likely to be available as a universe generation option![]()
Normally I'd agree with this idea, but unless that color difference could be customized, it presents an accessibility issue for the color blind.
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