Dinosawer wrote: ↑Thu Jul 05, 2018 8:46 am
Slightly off-topic, but I was playing with the character creator today and noticed it now gives an estimated difficulty of playing the character. Curious - how is that calculated?
(Wondering why everyone is very easy to average except Saoirse who is very high difficulty apparently...)
Also, I broke it
( decent at bladed and exotic weaponry, yet can apparently not use any weapons
)
It's complicated. It was flawed somewhat because my understanding of RPGs, players, the importance and difficulty of roleplay and creativity, and other factors were somewhat underdeveloped when I created it. My understanding on those topics (and others) have significantly changed since I put it together. I just rearranged the point distribution somewhat, so it more accurately reflects how I feel about character difficulty now.
The way the difficulty works is approximately thus: Each skill you can have (in your image: acrobatics, unidentified weapons, unarmed combat, etc) has a different inherent "difficulty rating" applied to it. Each green skill you have contributes to the "score" of your character. Characters with few skills will probably be higher difficulty, unless those skills are very easy to use.
Difficulty ratings are based on a number of factors: knowledge of REKT required, writing required, roleplaying skill required, caution required, creativity required, problem-solving and tactical thinking required, etc. A skill like "dodging" is very, very easy to use: it basically just sits there until you need it and the only one doing any sort of writing about it is me. It protects you and keeps you safe. You don't have to be as cautious when using it, and so on. A skill like PDA use is rated as difficult: It only activates if you use it specifically, it requires a solid amount of creativity, roleplaying it is necessary, and it can take a lot of writing. It's not a skill a completely new player ought to pick up and base their character build on.
outlander wrote: ↑Thu Jul 05, 2018 10:10 am
I thought for a second what's the worst, most pathetic and evil character I can create that is very difficult to play without going completely anti-sense with points distribution?
Well, here it is:
Name: Rorbur "vioLaToR" Bhopal
Age: 17
Gender: Male
Personal Information: A weak, lanky teenager born to a family of drug addicts on a poor, insignificant industrial planet, he was mercilessly bullied in school due to his mental condition, skin diseases and squeaky, girly voice, as well as abused by his parents when they suffered from drug withdrawals. While his remarkable intellectual abilities, keen intuition, and uncanny science and programming talents would have eventually lead him out of poverty, it was not to be, for at the age of 15, after being raped and mutilated by his parents' drug dealer, he finally lost it, and decided to take revenge on the society that mistreated him so badly.
Personality: Psychotic, pretentious, sadistic to the point of completely losing his humanity, he revels in bringing pain and suffering to others. He considers himself superior to other humans, and values them only as tools, to be used and discarded as necessary.
Reason your character got REKT: Hacked into an automated chemical plant, and, by creatively manipulating production loops, managed to produce many thousands of tons of Methyl Isocyanate and release it over a large city, killing most of its inhabitants, including his family.
Stats:
Energy: -2
Durability: -2
Maneuverability: -2
Hacking: 2
Computer: 2
PSI Unit: 0
Robotics: -2
Engines: -2
Skills:
Charisma: -2
Intuition: 2
Handiwork: -2
Conventional: -2
Unconventional: -2
Exotics: 0
General Knowledge: 2
Auxiliary: -2
Yeah, that's a very difficult character to play.
Both in terms of stats and roleplaying ability. I think he would be an
exceedingly fun character to play, though, for precisely those same reasons: there's a lot of depth and the impulsive/psychopathic tendencies could let him get away with pulling a lot of shit. Strictly an advanced character build, though.
EDIT: Also, just realized Gaius Magnus wasn't included in the character sheet character list; have rectified this. My sheet now warns that Gaius is not going to be good with ship weapons.