Victor Tombs wrote: ↑
Mon Mar 05, 2018 1:58 pm
I've stopped spending now!
Did you get the Vulcan though? The first step is admitting there is a problem.
I don't know why Super VX Lingardium Rear Admirals would need a dinky starter ship for but it seemed to sell well to Concierge who got it before anyone else. Can't wrap my head around that.
Personally I prefer Star Trek over Star Wars and still won't be buying it.
I'm more than willing to have Chris Roberts prove me wrong because I sure wouldn't mind playing a proper space MMO. But he seems to have put the cart before the horse in a major way with this endless art perfection. My confidence would be very different if they had 100+ player battles, I don't mind programmer art, actually I prefer it at this stage.
Without too much identifying information on a board that goes public (dropping the paywall) on a regular basis - Freelancer was in a very similar state to where Star Citizen is right now. They had a pre-alpha type of engine and overall was more or less an interesting tech demo that lacked any form of design mechanics in it. Microsoft's arrival (and reset of the project) started the game on an actual design path. Prior to the buyout, the team was mostly focused on the endlessly refactoring of Chris's favorite area to drive people crazy: Art