Post
Sun Jan 28, 2018 7:31 am
#47
<3
Re: [Josh] Thursday, January 18, 2018
Wow, I've realised a new level of appreciation both of, and for, Victor, well said, good sir.
<3
Post
Sun Jan 28, 2018 9:03 am
#48
Re: [Josh] Thursday, January 18, 2018
I'm glad that was resolved peacefully and in what appeared to be good spirits. To Victor: Limit Theory probably won't be your original Freelancer experience by default; Josh is also, as you know, a big fan of EVE, which is a game you would never find interesting. That said, I'm sure that if nothing else, someone will create a mod that will make it much more like Freelancer. (And that "someone" may happen to be me, if I find the time for it.)
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Sun Jan 28, 2018 10:36 am
#49
Re: [Josh] Thursday, January 18, 2018
A Freelancer-ification of LT would be impressive, but what would truly blow my mind, and convert LT into something previously unseen, would be a mod that grafts a 4X game (think Master of Orion, Galactic Civilizations, or more recently the Endless series) on top of LT, by extending existing mechanics for Planets, Factions and so forth. Imagine seamlessly going from the galaxy map to planet management to fleet design to a single space battle, all within the same grand scope of running an empire. It would be something to leverage all this capacity for huge space battles, if nothing else.
I don't have the necessary intelligence, drive, or experience -- nor, unfortunately, the time -- to put in the work for this sort of thing but I think I will be tinkering with the engine with this in mind when the game comes out.
I don't have the necessary intelligence, drive, or experience -- nor, unfortunately, the time -- to put in the work for this sort of thing but I think I will be tinkering with the engine with this in mind when the game comes out.
Post
Sun Jan 28, 2018 4:26 pm
#50
Re: [Josh] Thursday, January 18, 2018
Something like this is exactly what I'm expecting from the Colonies and Factions Expansions. For them to be true "Expansions" in the Pre-DLC era sense of the word, adding plenty of new game mechanics for colony design and management, inter and intra-faction politics. But unlike the Pre-DLC sense of an expansion, these will be in the LT Mod format, and thus can be dissected and be enjoyed a la carte, and the components can be substituted with, or added upon by community made mods. I can assure you that upon release of 1.0, implementing my colonies idea will be one of my top priorities.alpan wrote: ↑Sun Jan 28, 2018 10:36 amA Freelancer-ification of LT would be impressive, but what would truly blow my mind, and convert LT into something previously unseen, would be a mod that grafts a 4X game (think Master of Orion, Galactic Civilizations, or more recently the Endless series) on top of LT, by extending existing mechanics for Planets, Factions and so forth. Imagine seamlessly going from the galaxy map to planet management to fleet design to a single space battle, all within the same grand scope of running an empire. It would be something to leverage all this capacity for huge space battles, if nothing else.
I don't have the necessary intelligence, drive, or experience -- nor, unfortunately, the time -- to put in the work for this sort of thing but I think I will be tinkering with the engine with this in mind when the game comes out.
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Mon Jan 29, 2018 4:08 pm
#51
The question LT is asking: why can't we have both? Approachable, fun feeling, with deep mechanics that are there for you when you're ready to go deeper, but that don't stop you from playing the game while you're still just skimming the surface.
I'm not a fan of EVE's lack of approachability, nor am I a fan of how heartbreaking Freelancer is once you reach the 'end.' Thus, we have LT
Re: [Josh] Thursday, January 18, 2018
Indeed, but ideally we would like to have the best of both: Freelancer had such beauty in simplicity and approachability. You hopped in, flew around, shot stuff, traded, and it was fun. It wasn't 'sustainable' fun: you learned the best trade routes, acquired a few of the unique turrets & a Titan from the good old Corsairs, felt like a god, then either modded it or left it until you were ready to come back for a fresh run. EVE takes at least a few months to start having 'fun' with But it does have the sustainability & dynamism in gameplay depth to keep you there for years if you're willing to put in the (considerable) effort required to get to that point. Of course it's made more difficult by the fact that it's MP and progression necessarily can't be as quick as in FL.Talvieno wrote: ↑Sun Jan 28, 2018 9:03 amI'm glad that was resolved peacefully and in what appeared to be good spirits. To Victor: Limit Theory probably won't be your original Freelancer experience by default; Josh is also, as you know, a big fan of EVE, which is a game you would never find interesting. That said, I'm sure that if nothing else, someone will create a mod that will make it much more like Freelancer. (And that "someone" may happen to be me, if I find the time for it.)
The question LT is asking: why can't we have both? Approachable, fun feeling, with deep mechanics that are there for you when you're ready to go deeper, but that don't stop you from playing the game while you're still just skimming the surface.
I'm not a fan of EVE's lack of approachability, nor am I a fan of how heartbreaking Freelancer is once you reach the 'end.' Thus, we have LT
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Mon Jan 29, 2018 4:10 pm
#52
Re: [Josh] Thursday, January 18, 2018
This is referring at least partly to a recent discussion on the forum about a "story mod" for Limit Theory. That's part of what Victor means by making it more like Freelancer. He wants a Juni character. And everything else that goes with it.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Jan 29, 2018 4:36 pm
#53
Re: [Josh] Thursday, January 18, 2018
Yes, I'm still in the simplicity camp, Josh, but with the necessary "fixes" to improve on and extend what was possible in Freelancer. I've never considered Freelancer to be lightweight, just flawed. The concept was inspiring, at least it was for me.JoshParnell wrote: ↑Mon Jan 29, 2018 4:08 pmIndeed, but ideally we would like to have the best of both: Freelancer had such beauty in simplicity and approachability. You hopped in, flew around, shot stuff, traded, and it was fun. It wasn't 'sustainable' fun: you learned the best trade routes, acquired a few of the unique turrets & a Titan from the good old Corsairs, felt like a god, then either modded it or left it until you were ready to come back for a fresh run. EVE takes at least a few months to start having 'fun' with But it does have the sustainability & dynamism in gameplay depth to keep you there for years if you're willing to put in the (considerable) effort required to get to that point. Of course it's made more difficult by the fact that it's MP and progression necessarily can't be as quick as in FL.
The question LT is asking: why can't we have both? Approachable, fun feeling, with deep mechanics that are there for you when you're ready to go deeper, but that don't stop you from playing the game while you're still just skimming the surface.
I'm not a fan of EVE's lack of approachability, nor am I a fan of how heartbreaking Freelancer is once you reach the 'end.' Thus, we have LT
And thank you for understanding the discussions I've had here and in IRC, Nathan.
Post
Mon Jan 29, 2018 11:37 pm
#54
In my day job I get paid to make programmers go faster.
No one's paying me here.
This is a strong interest of mine. That's not a guarantee of anything, but I am willing to say that if I do discover the ability to grok LT code and the time to implement a serious project, this is probably one of the two areas where that might happen.
(Which of course is not to say someone else can't/won't do it faster and better than I would. Just saying this is also one of my LT modding interests, and if no one else pokes at it, I might.)
Re: [Josh] Thursday, January 18, 2018
Victor Tombs wrote: ↑Sat Jan 27, 2018 11:15 pmHmm...your post was going so well until you added this, Flat. It reads like a "get out of jail free" card to me. Josh needs to be cornered and interrogated.Flatfingers wrote: ↑Sat Jan 27, 2018 10:57 pmAs always, I'm happy to see any new info whenever it feels like the right time to reveal it.
We want answers from him!
In my day job I get paid to make programmers go faster.
No one's paying me here.
alpan wrote: ↑Sun Jan 28, 2018 10:36 amA Freelancer-ification of LT would be impressive, but what would truly blow my mind, and convert LT into something previously unseen, would be a mod that grafts a 4X game (think Master of Orion, Galactic Civilizations, or more recently the Endless series) on top of LT, by extending existing mechanics for Planets, Factions and so forth. Imagine seamlessly going from the galaxy map to planet management to fleet design to a single space battle, all within the same grand scope of running an empire. It would be something to leverage all this capacity for huge space battles, if nothing else.
This is a strong interest of mine. That's not a guarantee of anything, but I am willing to say that if I do discover the ability to grok LT code and the time to implement a serious project, this is probably one of the two areas where that might happen.
(Which of course is not to say someone else can't/won't do it faster and better than I would. Just saying this is also one of my LT modding interests, and if no one else pokes at it, I might.)
Post
Tue Jan 30, 2018 12:55 am
#55
I don't know whether you noticed but, as I suspected would be the case, none of those perfectly reasonable questions were answered by Josh.
Re: [Josh] Thursday, January 18, 2018
I'm aware of what you do in your day job, Flat, and I'm certain you are very good at it.Flatfingers wrote: ↑Mon Jan 29, 2018 11:37 pmIn my day job I get paid to make programmers go faster.
No one's paying me here.
I don't know whether you noticed but, as I suspected would be the case, none of those perfectly reasonable questions were answered by Josh.
Post
Sun Feb 04, 2018 6:39 am
#56
Re: [Josh] Thursday, January 18, 2018
Sounds like things are coming along! Really glad to hear PAX went well.
Thanks for the gallery of new desktop wallpapers!
Thanks for the gallery of new desktop wallpapers!
- The Snark Knight
"Look upward, and share the wonders I've seen."
"Look upward, and share the wonders I've seen."
Post
Sun Feb 04, 2018 10:55 pm
#57
Re: [Josh] Thursday, January 18, 2018
good to see people still remember me and that stuff is happening
IVE BEEN OUT OF MY MIND A LONG TIME
Post
Sun Feb 04, 2018 11:22 pm
#58
Re: [Josh] Thursday, January 18, 2018
Of course we still remember you. We've been wondering where you went.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Feb 05, 2018 9:37 am
#59
Re: [Josh] Thursday, January 18, 2018
Forget Slymodi? Absurd.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Mon Feb 05, 2018 1:21 pm
#60
Re: [Josh] Thursday, January 18, 2018
Indeed, the nerve to suggest such a thing...
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can