Thank you for the writeup, Lindsey! Great to see you guys having so much fun showing off the current demo, and I'm extremely happy (but not completely surprised) that it was so well received.
If I could ask a question, it would be to inquire whether you or Josh or Adam were able to connect with some of the other game developers there. I saw a few photos on Twitter, but wasn't sure if you'd had time/opportunity to say hi to some other devs. One of the great benefits of PAX (for indie devs) is the chance to network; I hope there was some time for that.
Balingr wrote: ↑Thu Jan 18, 2018 6:39 pm
have a heart and don't use DoF.
& motion blur frakking cancer
I agree completely with the spirit of this. One of the first things I do in any game, if it is decent enough to let me, is to turn off the awful depth-of-field, motion blur, film grain, lens flare, and all other "computer games should be like movies" garbage. What I want is to feel like I'm actually there in a place, and all the "film" effects detract from that experience.
SLIDERS.